This game is mobile device friendly and Iphone compatible. Enjoy!
Instructions and Keyboard Controls towards bottom of page.
Click “Game Reset” or F12 to Start Game
If you grew up in the 80’s you shouldn’t need instructions!! You might find some help at http://en.wikipedia.org/wiki/List_of_Atari_2600_games and look up the game you need assistance playing.
Click “Game Reset” or F12 to Begin/Restart Game
Arrow Keys – Move
Space bar to fire/action button
ATARI 2600 TM Game Manual RealSports VOLLEYBALL TM Spike! It's a gorgeous day at the beach. You and your friends have been playing a friendly little game of vollellball. At least it started out friendly. The higher the sun gets, the hotter the game. Your team has slowly been slipping in points. It's time to get serious. The team that loses buys lunch. It's your turn to serve. You gauge your opponents carefully. The sun is on your side, and you spot a weak point in the other team's formatlon. You raise your fist quickly and connect. The ball speeds directly to the opening for the winning point. You're the hero. The other team's members come over to shake your hand. They may be smiling, but you hear a low grumble as they approach. After all, thanks to you, lunch is on them! Getting Started 1. Insert the RealSports Volleyball cartridge into your Atari 2600 or 7800 as explained in your Owner's Manual. 2. Plug a controller into the left port for one player; plug another controller into the right port for two players. 3. Switch on your television. Push the console's [Power] switch to the ON position. The RealSports Volleyball title screen appears. 4. Press [Select] to choose the game you want to play. Games 1 and 3 are for one player; games 2 and 4 are for two. Games 1 and 2 include the setup feature. The game number appears on the left and the number of players appears on the right. 5. Set the difficulty switches to determine the speed of the players. When a switch is set at A, that player moves more slowly than when the switch is set at B. 6. Press [Reset] or player one's fire button to begin the game. 7. During play, press [Reset] to restart the game. Playing the Game As in a traditional volleyball game, two teams hit the ball back and forth over the net. If the serving team misses the ball or hits it out of bounds, the other team is awarded the serve. If the receiving team misses the ball or hits it out of bounds, the serving team scores 1 point. The computer randomly awards the first serve to either team. To pick up the ball, move your directional control until your top player connects with the ball. Press the fire button to serve. Note: A player can move only sideways on the court when holding the ball. There are two players on each team. Use the controller to move both players around the court. The players move in the same direction as the directional control. Move your players to meet the ball as it comes over the net. In games 1 and 2, your team sets up the ball by passing it back and forth between themselves before hitting it over the net. In these games, a set up consists of three hits unless you spike the ball. To spike the ball, press the fire button as your player meets the ball. Spiking will make the ball move faster and lower over the net. A player must be at least halfway to the net in order to spike. A team must score 15 points with a 2-point lead to win the game. Strategy Use the shadow of the ball as a point of reference. The shadow indicates where the ball will land, so try to keep your player's feet on the shadow. Once the sun sets, the shadow disappears. Your best strategy then is to keep your player's head under the ball. Take advantage of your ability to go outside the court. You can often salvage a set up hit out of bounds by your teammate. Scoring In each volley, the serving team receives 1 point for every ball the other team misses. When a point is scored, a bell sounds. Each time the ball lands out of bounds, a buzzer sounds. Scores appear at the bottom of the screen during game play. Note: If a player hits an out-of-bounds ball before it lands, the ball stays in play. Atari Corporation is unable to guarantee the accuracy of printed material after the date of publication and disclaims liability for changes, errors, or omissions. Reproduction of this document or of any portion of its contents is not allowed without the specific written consent of Atari Corporation. Atari, the Atari logo, RealSports, 2600, and 7800 are trademarks or registered trademarks of Atari Corporation. Copyright (c) 1986, 1999, Atari Corporation, Sunnyvale, CA 94086. All rights reserved. Printed in Hong Kong. C300016-066 Rev. A ATARI
Emulation on mobile devices will drain your battery quite fast. I recommend playing while device is plugged into charger.