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This game is mobile device friendly and Iphone compatible. Enjoy!
Instructions and Keyboard Controls towards bottom of page.
Click “Game Reset” or F12 to Start Game
If you grew up in the 80’s you shouldn’t need instructions!! You might find some help at http://en.wikipedia.org/wiki/List_of_Atari_2600_games and look up the game you need assistance playing.
Click “Game Reset” or F12 to Begin/Restart Game
Arrow Keys – Move
Space bar to fire/action button
SKY DIVER(TM) GAME PROGRAM(TM) INSTRUCTIONS Model CX2629 ATARI(R) (W) A Warner Communications Company ATARI, INC., Consumer Division 1195 Borregas Ave., Sunnyvale, CA 94086 (C) 1979 ATARI, INC. C011402-29 Use your Joystick Controllers with this Game Program(TM). Be sure the controllers are firmly connected to your Video Computer System(TM). Hold the controllers with the red button to your upper left toward the television screen. See Section 3 of your owners manual for further details. Note: The console unit should be off when inserting or removing a Game Program. This will protect the electronic components and prolong the life of your Atari(R) Video Computer System. HOW TO PLAY Your initial task is to guide the Sky Diver(TM) onto the landing pad. Your ultimate task is to score more points than your opponent. To hit the landing pad and score points you must: * Release the Sky Diver from the airplane. * Open the parachute. * Control the downward drift of the Sky Diver. * Land squarely on the pad at the bottom of the screen. There are five two-player games in Sky Diver. You and your oppenent have nine jumps each in which to score points. See the SCORING section for details. Both planes fly across the screen simultaneously, but in opposite directions. Wind Factor You must contend with a varying wind factor during eachg jump (except in Games 3 and 4). The "wind sock" at the bottom, center of the screen indicates the direction and the speed of the wind. If the sock is pointing to the right, the wind is blowing to the right, and conversely for the left. If the sock is hanging loosely, the wind speed is slower than when the sock is flying rigidly and taut. The wind factor changes between jumps and may vary slightly during a jump. Console Controls To select a game depress the game select switch. The game number is shown in the upper left corner of the screen. To begin a game depress the game reset switch. During game play the number of jumps remaining is shown at the bottom left corner of the screen. USING THE CONTROLLER The left player uses the left Joystick; the right player uses the right Joystick. You have no control over the flight of the plane across the screen. Here's how to use your Joystick Controller to operate the Sky Diver: 1. Push the red button on your Joystick Controller to release the Sky Diver from the plane. 2. Pull back on the Joystick (toward yourself) to open the parachute. 3. Move the Joystick to the right and to the left to steer the Sky Diver right or left against the wind. SCORING Here's where to combine nerve and skill to beat your opponent. You only score points when your Sky Diver lands squarely on the pad with an open parachute. THE LONGER YOU WAIT TO OPEN THE PARACHUTE, THE MORE POINTS YOU SCORE. You can score from 0 to 11 points per jump, depending on when you open the chute. There is a point at the bottom of the descent where the parachute can no longer be opened. If your Sky Diver hits the ground with an unopened chute, you lose four points. The maximum score to shoot for in all games is 99. The right and left scores on the screen represent the right and left players, respectively. HANDICAP (Difficulty Switches) Beginning players should start with the difficulty switch in the b position. In the a position, the planes fly significantly faster across the screen, thereby increasing the difficulty. It is possible for one player to have fast planes (using the a position), and the other player to have slow planes (using the b position), in the same game. The difficulty switches have no effect in Game 5. Both planes fly at the faster speed. GAME DESCRIPTIONS Games 1 and 2 are identical with one exception. In Game 2 the width of each landing pad is smaller, making it more difficult to score points. The landing pads are placed in different spots for each jump. In Games 3 and 4 the landing pads move back and forth. There is no wind factor. The landing pads in Game 4 are smaller in width. Play "chicken" in Game 5 with your opponent. There's only one landing pad in the middle of the screen. The first player to land squarely on the pad scores points; the other player receives no points for that jump. ATARI(R) (W) A Warner Communications Company ATARI, INC. Consumer Division 1195 Borregas Ave., Sunnyvale, CA 94086 Printed in USA Rev 1 This document typed by firstname.lastname@example.org.
Emulation on mobile devices will drain your battery quite fast. I recommend playing while device is plugged into charger.