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The Atari 2600 was first released in North America in September 1977 and featured 9 launch titles: Air-Sea Battle, Basic Math, Blackjack, Combat, Indy 500, Star Ship, Street Racer, Surround and Video Olympics. The final licensed Atari 2600 game released in North America was Secret Quest in 1989, and the final licensed game released in Europe was Klax and Acid Drop in 1990 and 1992. Even with their 1980s limited colors and block graphics these games are still entertaining to play today! We have over 500 Atari 2600 games for you to play online for free using our Atari 2600 Javascript Emulator.
This game is mobile device friendly and Iphone compatible. Enjoy!
Instructions and Keyboard Controls towards bottom of page.
Click “Game Reset” or F12 to Start Game
INSTRUCTIONS:
If you grew up in the 80’s you shouldn’t need instructions!! You might find some help at http://en.wikipedia.org/wiki/List_of_Atari_2600_games and look up the game you need assistance playing.
CONTROLS:
Click “Game Reset” or F12 to Begin/Restart Game
Arrow Keys – Move
Space bar to fire/action button
Walt Disney - ATARI 2600 SORCERER'S APPRENTICE * * (c) Walt Disney Productions, 1983 Note: The game instructions fold out to make a 15" x 21" poster. One side has a large picture of Mickey Mouse wearing the Sorcerer's hat. He is standing on a rock surrounded by water. The dark sky behind him is filled with falling stars and meteors. He is magically gesturing to two living brooms, each carying two buckets of water up the stairs. Underneath the picture is the following story: The Magic Hat It started out as a perfectly normal day for a Sorcerer's Apprentice. Prefectly normal...until the apprentice, Mickey Mouse, began daydreaming about the Sorcerer's hat! "If only I had that magic hat," said Mickey, "I'd never have to work again!" But, alas, Mickey did not have the hat - and there was still much to do. He already swept the cavern floor, made the beds, and was about to begin his most difficult job. Mickey picked up two empty buckets and started wearily up the dimly-lit staircase. It was time to fill the Sorcerer's big tub with water. It seemed like such a shame to work so hard with all the magic in that hat! After all, if the Sorcerer got his magic powers from the hat, why couldn't Mickey? All he would have to do is point his fingers like the Sorcerer always did and...POOF! He could turn dust into butterflies and winter into spring. Just then, a huge shadow with two glaring eyes appeared over Mickey. It was the Sorcerer. "Mickey Mouse," he said, "if you don't sop daydreaming and get back to work, you'll never be fit to wear a magician's hat! Now get going!" Mickey trudged up the stairs to the well outside. When he returned to the cavern, the Sorcerer was gone. But there, glowing softly in the middle of the table, was the Sorcerer's magic hat! "Now I can be a great magician," said Mickey as he dropped the buckets on the floor. He glanced around the room to make sure he was alone. Then he put the magic hat on his head. It was a perfect fit! "Hmmm, I've got an idea!" said Mickey as he stared wide-eyed at his old broom leaning against the wall. Mickey pointed his fingers at the broom. The broom quivered. Mickey imagined the broom with two arms and two legs. Instantly, the broom sprouted arms and legs and began sweeping around the room. "Broom!" ordered Mickey. "Fill buckets with water from the well and pour them into the Sorcerer's tub." The broom did exactly what Mickey commanded. Picking up the nearest bucket with both hands, the broom swept up the stairs and out the door to the well. Mickey was so delighted, he sang and danced around the room. "Tra-la-la, tra-la-li, oh how happy life can be!" "No more work for me!" Mickey cried as he fell into the Sorcerer's chair. The candlelight flickered in Mickey's tired eyes. He thought how wonderful it would be to have a whole army of brooms to do all his work.... "Work, broom, work..." he muttered, nodding his weary head, and drifted off to sleep. Mickey dreamed he was the greatest sorcerer in the world. He dreamed of steep mountains surrounded by bright meteors and shining stars that danced at his every command. Yes, Mickey was a magnificent magician indeed! His magic had completely changed everything! Stars no longer blinked politely from a distant galaxy but exploded and fell like fireworks. It was all great fun until suddenly...something wet and cold woke Mickey up! The broom was flooding the room with water and Mickey was floating up the stairs. "Stop broom!" cried Mickey. "Stop right now!" But the broom did not stop. Mickey tried everything! He even tried grabbing the buckets away. But the broom pushed Mickey down and kept right on going. When Mickey stood up, a whole army of brooms, buckets in hand were charg- ing down the staircase, ready to dump more water on the cavern floor. Poor Mickey! What a magical mess! Help him stop the brooms before the Sorcerer's cavern turns into a subterranean sea! Reverse side of poster. (Instructions) Note: Always turn the console POWER switch OFF when inserting or removing an ATARI Game Program cartridge. This will protect the electronic comp- onents and prolong the life of your ATARI Video Computer System game. 1. GAME PLAY The object of SORCERER'S APPRENTICE is to help Mickey prevent the cavern from flooding by stopping the falling stars that are turning into brooms. To do this you must: * Catch stars with the Sorcerer's magic hat that Mickey is wearing - before they fall between the mountain peaks. * Hit stars with Mickey's magic fireballs. * Create empty buckets by hitting meteors with fireballs. * Go into THE CAVERN and stop the brooms from reaching the cavern floor. You can play SORCERER'S APPRENTICE in THE MOUNTAIN scene, in THE CAVERN scene, or you can move Mickey back and forth between both scenes to play one magical game. When THE CAVERN is flooded, the game is over. You score points for catching stars, hitting stars and meteors, and stopping the brooms in THE CAVERN. There are four game speeds. Game 4, the slowest game, is a good game for young children. THE MOUNTAINS ___________________________________________ | Sceen shot pointing out the following: | | Red Meteor, Blue Meteor, Big Star, | | Little Star, Bursting Star, Mountain | | Peaks, Dropping Star, and the Water Level | | Guide at the bottom of the screen. | ------------------------------------------- Figure 1 Each star that falls between the mountain peaks turns into a broom with a water-filled bucket in the Cavern. To prevent the Cavern from flooding, you must help Mickey: * Catch stars with the Sorcerer's magic hat which Mickey is wearing. * Hit stars with his magic fireballs. * Hit meteors with fireballs. Each meteor you hit turns into two empty buckets that can bail out water in the Cavern. You score points for every star and meteor you hit and for every star you catch with the magic hat. (See USING THE CONTROLLER for details about throwing fireballs and catching stars.) Use the Water Level Guide at the bottom of the screen to find out how much water is in the Cavern. (See figure 1.) When you hear a "swoosh" sound, that means a star has created a broom. The SORCERER'S APPRENTICE tune signals that a broom has dumped a bucket of water in the Cavern. (See HELPFUL HINTS for more details about sounds.) If the water level gets too high you may still be able to stop the brooms by going into the cavern. THE PASSAGE ___________________________________________ | Screen shot pointing out the following: | | Doorway, Passageway, and the Water Level | | Guide at the bottom of the screen. | ------------------------------------------- Figure 2 To enter the Cavern, simply run Mickey off the far right or far left side of the Mountain screen. He will descend through a passageway before entering the Cavern. THE CAVERN _________________________________________ | Screen shot pointing out the following: | | Cavern Doorway, Brooms, Water Level, | | Buckets, and the Water Level Guide. | ----------------------------------------- Figure 3 When Mickey enters the Cavern, he will be at the top of a large staircase. Even while Mickey is in the Cavern, stars are still creating more brooms with water-filled buckets. Your task is to: * Stop the brooms from reaching the bottom of the staircase by running Mickey into them. * Clear a path for your empty buckets to climb up the stairs - stop the brooms as quickly as possible! To return to the Mountains, run Mickey back up through the Cavern doorway. Mickey will also return to the Mountains each time he runs off either side of the Cavern stairway. However, your quickest route is through the doorway; this way, Mickey only has to climb halfway up the passageway. 2. USING THE CONTROLLER Be sure your Joystick Controller is plugged firmly into the LEFT CONTROLLER jack at the back of your Video Computer System game. Hold the Joystick with the red button to the upper left, toward the television screen. (See your owner's manual for further details.) Mickey runs in the direction you move your Joystick. The faster you run him off the screen, the faster he will run through the passageway. * To catch stars: Center Mickey under a falling star. If the star lands safely in the magic hat, you will hear the bell tone. * To throw fireballs: Press the red controller button. Then use your Joystick to guide the fireball through the sky. * To stop brooms: Run Mickey directly in front of a broom. He must cover the broom completely for it to stop. When a broom is stopped, you will hear a "swoosh" sound and the broom will disappear. 3. CONSOLE CONTROLS Press the GAME SELECT switch until the game number you want appears at the bottom of the screen. (See GAME VARIATIONS.) Press the GAME RESET switch or the red controller button to start the game. You may also press GAME RESET to restart a game during play. Use your LEFT DIFFICULTY switch to adjust Mickey's throwing ability: In position A Mickey throws one fireball each time you press the red fire button; in position B Mickey throws fireballs continuously when the red fire button is held down. The TV TYPE switch is not used in this game. 4. SCORING You score points in SORCERER'S APPRENTICE by hitting stars and meteors with fireballs, by catching stars with Mickey's magic hat, and by stopping brooms. Notice that the point value of a star varies with its different stages. A bursting star may be worth 50 to 80 points, depending on exactly when it is hit. SCORE CHART Catching a star . . . . . . . . 6 points Hitting a blue meteor . . . . . 10 points Hitting a red meteor . . . . . 15 points Stopping a broom . . . . . . . 20 points Hitting a big star . . . . . . 20 points (1st stage) Hitting a little star . . . . . 25 points (1st stage) Hitting a bursting star . . .50-80 points (2nd stage) Hitting a dropping star . . . . 60 points (3rd stage) 5. GAME VARIATIONS There are four game variations GAME 1 . . . . . SLOW in SORCERER'S APPRENTICE: Slow, Medium, Super Sonic, GAME 2 . . . . MEDIUM and Beginning speed. The game number appears at the GAME 3 . .SUPER SONIC bottom of the screen when you press the GAME SELECT switch. GAME 4 . . . BEGINNER In all games, the speed of the game will increase as you play. So even if you start with Game 4, you will end up playing at SUPER SONIC speed if you play long enough. 6. HELPFUL HINTS * Remember that SORCERER'S APPRENTICE can be played three different ways: in the Mountains, in the Cavern, and in both places. * Use the SOUND GUIDE to help you learn the different game sounds. Sounds are especially helpful in the Mountain scene because they let you know what is happening in the Cavern. SOUND GUIDE Bell tone . . . . . . . . When you hit or catch a star Four rising notes . . . . When you hit a meteor, creating two empty buckets "Swoosh" sound . . . . . When a broom is created or stopped SORCERER'S APPRENTICE . . When the water level changes tune * Young children should start with Game 4. In the Mountains, try scoring as many points as you can. Listen to the sounds when you hit or catch stars. See if you can stop every star from landing between the mountain peaks. * In the Cavern, try placing Mickey on different parts of the staircase. Find a place where you can stop most brooms. Also, don't get too close to the sides of the staircase. You could easily fall off and end up back in the Mountains. * Remember: What happens in the Mountains affects what happens in the Cavern. The key to playing in both places is knowing where to be at the right time. For example: Run into the Cavern to stop brooms when you see the water level getting too high. Likewise, if you run out of empty buckets in the cavern, return to the Mountains to get more. Designed and programmed by Peter Niday (c) 1983 ATARI, INC. ALL RIGHTS RESERVED
REQUIRMENTS:
Our Atari 2600 emulator utilizes Javascript to run in your browser. No plugin is required, but a fast modern web browser will enhance the game play.
Emulation on mobile devices will drain your battery quite fast. I recommend playing while device is plugged into charger.
KEYBOARD CONTROLS