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The Atari 2600 was first released in North America in September 1977 and featured 9 launch titles: Air-Sea Battle, Basic Math, Blackjack, Combat, Indy 500, Star Ship, Street Racer, Surround and Video Olympics. The final licensed Atari 2600 game released in North America was Secret Quest in 1989, and the final licensed game released in Europe was Klax and Acid Drop in 1990 and 1992. Even with their 1980s limited colors and block graphics these games are still entertaining to play today! We have over 500 Atari 2600 games for you to play online for free using our Atari 2600 Javascript Emulator.
This game is mobile device friendly and Iphone compatible. Enjoy!
Instructions and Keyboard Controls towards bottom of page.
Click “Game Reset” or F12 to Start Game
INSTRUCTIONS:
If you grew up in the 80’s you shouldn’t need instructions!! You might find some help at http://en.wikipedia.org/wiki/List_of_Atari_2600_games and look up the game you need assistance playing.
CONTROLS:
Click “Game Reset” or F12 to Begin/Restart Game
Arrow Keys – Move
Space bar to fire/action button
A VIDEO GAME CARTRIDGE FROM PARKER BROTHERS STAR WARS: THE EMPIRE STRIKES BACK FOR ATARI & SEARS VIDEO GAME SYSTEMS (C) Lucasfilm Ltd. (LFL) 1982/Trademark owned by Lucasfilm Ltd. (LFL) and used by Parker Brothers under authorization. - The Empire's revenge has begun! Right now an army of Imperial Walkers is marching toward the Rebels' power generator on the Ice Planet Hoth. If they reach it, the entire Rebel base will blow sky high! To stop them, the Rebels must rely on their missile-firing Snowspeeders. The Snowspeeders may be tiny (compared to the gigantic Imperial Walkers) but they're quick and agile. And in the hands of a skillful commander, they can destroy the mighty Walkers! So climb into your Snowspeeder and be prepared to meet the first of your deadly enemies! OBJECT ------ The object of the game is to destroy as many of the Imperial Walkers as you can before they reach the power generator at the end of the battlefield - or before the Imperial Walkers destroy your fleet of Snowspeeders. SETTING THE CONSOLE CONTROLS ---------------------------- 1. To select a game number (see Game Selection Box), press down on the GAME SELECT switch. To quickly change the number, hold down both the GAME SELECT and GAME RESET switches at the same time. The game number will appear at the bottom of the screen. 2. Press down on the GAME RESET switch - and you're ready to start the action. 3. Set the DIFFICULTY switch: Position A - The landing pad where you repair your snowspeeder is made smaller. Position B - The landing pad is made larger. In a one-player game, use the left DIFFICULTY switch. In a two-player game, the 1st player uses the left DIFFICULTY switch and the 2nd player uses the right DIFFICULTY switch. THE JOYSTICK CONTROLLERS ------------------------ Make sure you plug the joystick controllers firmly into the jacks at the back of your video game system. Use the LEFT controller jack for one-player games. Use the Joystick to fly your Snowspeeder. Snowspeeders can fly left, right, up, and down. Your Snowspeeder can accelerate in all four directions, too. To slow it down, simply change directions. Press the red button to fire your missiles. ____________________ | /\ /\_ /| |/\__/ \/\/ \_/\/ | < Mountains, |____________________| |__ _____ __ | < Ice Zone, | \____/ V \__/| < Valleys, | _________________ | | |_-_-_-_-_______[] | < Power Generator Location |____________________| THE BATTLEFIELD --------------- This is the battlefield on the Ice Planet Hoth. The entire battlefield is 8 TV screens wide. The radar band monitors the entire battlefield. PLAYING ------- A Rebel commander recieves 5 Snowspeeders per game. At the start of the game, the first Snowspeeder is displayed in the Ice Zone. The remaining "on deck" Snowspeeders are displayed just under the radar band. To start the action: Fly youy Snowspeeder down screen (move left) to meet the oncoming Imperial walkers. The Walkers approach in a single file from left to right. They can get bunched up one behind the other but they can never pass one another. Although up to 5 Walkers can be seen on the battlefield at a time, ony 1 Walker will appear on the TV screen at a time. Radar Band: Use the radar band to keep an eye on the positions of all 5 Walkers and to see which Walker you're presently battling on screen. NOTE: When your snowspeeder flies off one end of the radar band, it will reappear at the other end. ____________________ | /\ /\_ /| |/\__/__\/\/ _ \_/\/ | |____#####-+_________| |__ || ||____ __ | | \____/ V \__/| | ________________ | | |__-__-__-_[-]___| | < Radar Band |____^________^______| 5 walkers Snowspeeder Remember: As soon as the lead Walker reaches the right end of the radar band, it blows up the power generator and ends the game. Just before this happens, however, you'll hear a "warning" sound, then the sky will begin flashing. DESTROYING THE IMPERIAL WALKERS ------------------------------- It takes 48 "hits" to the body to destroy an Imperial Walker. Each group of 8 hit weakens the Walker one stage and changes its color. Each color change means that the Walker is walking slower, firing less often, and aiming less accurately. An Imperial Walker may go through 5 color changes before it's finally destroyed: From black to grey, blue, purple, red, yellow, then - POW! - it's gone! A snowspeeder can fly around to the back of a Walker and attack it from the rear. A Snowspeeder cannot weaken or destroy a Walker by hitting its legs. There IS a quicker wat to destroy an Imperial Walker by firing a missile into a "bomb hatch." BOMB HATCHES ------------ Bomb hatches are flashing colored squares that appear from time to time on a weakened Imperial Walker. Bomb hatches will appear one at a time in one of three places: just above the head, just below the head, or on its back. Hit a bomb hatch, and it's instant destruction of the Imperial Walker! When you destroy an Imperial Walker, a new one will enter the battlefield. Each new Walker will be even tougher than the last. It will walk faster, fire its missiles more rapidly, and aim its fire more accurately. So, the longer you stay in the game, the more difficult the battle becomes! ATTACK OF THE IMPERIAL WALKERS ------------------------------ Imperial Walkers fire deadly missiles at Snowspeeders. The even have the ability to "track" your Snowspeeder and can aim their missiles by raising or lowering their heads. They can fire at Snowspeeders approaching them from behind as well as head on. DAMAGED SNOWSPEEDERS -------------------- When a Snowspeeder is hit by a Walker's missile, it becomes "damaged." Damage is indicated by a color change. In a damaged state, each succeeding hit increases the chances that the Snowspeeder will be destroyed. A Snowspeeder can take up to 5 hits before it's destroyed. However, it can be destroyed in fewer than 5. REPAIRS ------- Land a damaged Snowspeeder in a "valley," and within a second, it's repaired! The Snowspeeder will change back to its original color to show that it has its full power again. Each snowspeeder is allowed two repairs. When your Snowspeeder is destroyed, it explodes. The NEXT Snowspeeder will appear on screen (You can start again whenever you're ready by moving the Joystick.) The new Snowspeeder will pick up the battle where the last one left off. That is, Walkers will be in the same positions and will show any damage they've already recieved. So try to stay out of the Walker's line of fire. Or, if you can, try to shoot down the Walker's missiles. That's right! If you can shoot down a missile (or get very close to it without it hitting you), then the Walker's missile will explode. But watch out! Sometimes the explosion can backfire and damage your Snowspeeder! THE FORCE --------- If you can keep your Snowspeeder alive for two minutes, "The Force will be with you." Your Snowspeeder will begin flashing and you'll hear the Rebels' theme song. The Force will be with you for 20 seconds. during this time, your Snowspeeder is all-powerful. It cannot be damaged; it cannot be destroyed. So when you gain The Force, move right in on an Imperial Walker and fire away! NOTE: If you've already had your Snowspeeder repaired, and you gain The Force, you can have your Snowspeeder repaired twice more. END OF GAME ----------- The game ends when the lead Imperial Walker reaches the power generator - or - when the last of your Snowspeeders is destroyed. GAME VARIATIONS --------------- ThE EMPIRE STRIKES BACK has 32 game variations. Games 1-16 are one-player games. Games 17-32 are two-player games. See the Game Selection Box for game number variations. Game variations are described as follows: Smart Bombs. Sometimes a bomb hatch will release a "smart bomb." Smart bombs fly in a looping pattern and will actually follow your snowspeeder. You can try to shoot it down for points or you can try to outfly it until it disappears from the screen. If a smart bomb hits your Snowspeeder it will either damage or destroy the Snowspeeder. (Smart bombs do more damage than Walker missiles. So, if your Snowspeeder is already damaged when hit by a smart bomb, the smart bomb will probably destroy it!) Solid Walkers. When you play a game with Solid Walkers, you're in for some precision flying. With Solid Walkers, you CANNOT fly your Snowspeeder into the Walker's body (although you can fly through its legs). If you do, your Snowspeeder will blow up - but not without weakening the Walker three colors. Fly into a Walker weakened to purple or beyond, and the Walker is destroyed! TWO-PLAYER GAMES ---------------- Games 17-32 are two-player game, players alternate as Rebel Snowspeeder commanders, flying one Snowspeeder on a turn. The left player goes first. Each player's score is displayed throughout his or her turn. At the end of the game, the final scores are displayed alternately. * In a two-player game, when your lead Walker blows up the power generator, you're out of the game. Your opponent, however, may continue to play as long as he or she can defend the power generator. * In a two-player game, you'll start the game over again with each new Snowspeeder. (Five Walkers will begin approacting from the left.) In other words, unlike the one-player games, you second Snowspeeder can't pick up where the first one left off. REBELS' STRATEGY HINTS ---------------------- a) Remember to watch the radar band for the positions of all Walkers (especially the lead one) and to keep track of which Walker you're battling on screen. b) Try to weaken the LEAD Walker WITHOUT DESTROYING IT. If you do, the lead walker will slow down the walking speed of all the others. This will give you more time to weaken and destroy the other Walkers before the lead one reaches the power generator. Also try to weaken and slow down the LAST Imperial Walker on the radar band WITHOUT DESTROYING IT. This will help delay the entrance of new and "tougher" Walkers that replace the ones you destroy. c) Try to get the Walker to track your Snowspeeder in one position, then quickly move out of its line of fire and attack it from a safe position. d) In a game with Solid Walkers, you may want to crash your Snowspeeder into the Walker's body if you know you can't destroy the Walker before it reaches the power generator. By doing so, you score 25 points and stay in the game - if you have Snowspeeders remaining in the battle. SCORING ------- Your score is displayed at the bottom of the screen throughout each Snowspeeder's battle. Points accumulate with each additional Snowspeeder. You'll recieve your final score at the end of the game. Here's how points are scored: Hitting Imperial Walker with missile . . . . . 1 point Shooting down a Walker's missile in flight . . . 10 points Crashing Snowspeeder into Walker without destroying Walker . . . . . . . . 25 points Destroying an Imperial Walker . . . . . . . 50 points Hitting a bomb hatch that destroys an Imperial Walker . . . . . . . . . . . 100 points Shooting down a smart bomb . . . . . . . 100 points BONUS: For every 2,000 points you score, you'll recieve one extra Snowspeeder! GAME SELECTION BOX ------------------ The level of difficulty increases within each group of 4 games. The higher the game number, the faster the Walkers approach, the more rapidly they fire their missiles, and the better they aim their fire. Once you've selected a game number, one of these symbols will appear on screen: .. ! indicates a one-player game .. !! indicates a two-player game GAME NUMBERS GAME VARIATIONS ------------ --------------- one-player two-player --------------------------- 1 easiest 17 No Game Variations 2 18 No Game Variations 3 19 No Game Variations 4 hardest 20 No Game Variations ---------------------------------------------- 5 easiest 21 Smart Bombs 6 22 Smart Bombs 7 23 Smart Bombs 8 hardest 24 Smart Bombs ---------------------------------------------- 9 easiest 25 Solid Walkers 10 26 Solid Walkers 11 27 Solid Walkers 12 hardest 28 Solid Walkers ---------------------------------------------- 13 easiest 29 Smart Bombs & Solid Walkers 14 30 Smart Bombs & Solid Walkers 15 31 Smart Bombs & Solid Walkers 16 hardest 32 Smart Bombs & Solid Walkers -------------------Atari 2600 Instructions Archive-------------------
REQUIRMENTS:
Our Atari 2600 emulator utilizes Javascript to run in your browser. No plugin is required, but a fast modern web browser will enhance the game play.
Emulation on mobile devices will drain your battery quite fast. I recommend playing while device is plugged into charger.
KEYBOARD CONTROLS