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Click on the game window and hit the ENTER key to start the game (you might have to hit start twice) . On a computer you can click the Game Window Size button to rotate between default, 1.5X and 2.X game window size. On mobile phones and Iphone use the gameplay control buttons shown on your screen (only on mobile) to play and start the game. If you grew up in the 80's you shouldn't need additional gameplay instructions. If you really need help or instructions playing this game, we have the The Official Nintendo Player’s Guide from 1987 to help you out.
NES-BD-USA Bases Loaded 4 Instruction Booklet Jaleco(tm) --- Introduction Batter up! Jaleco hits another one out of the ballpark with Bases Loaded(r) 4(tm)... the ultimate experience for baseball fans who just want to get out there and play ball. We've included all the best features to create the greatest baseball game ever - you get lineup changes, realistic player stats, a centerfield perspective, easy-to-use controls, exhibition and regular sea- son games, two-player mode, even a Super Series. In Bases Loaded 4, you coach your team just like they do in the big leagues. Study your players' stats, then assemble a lineup that'll stop the opposition in their tracks! A simple black and white star system shows you how each player is doing at a glance. If a player's performance starts to lag, you can send in a replacement from the bench or the bullpen. Study the opposing teams' lineups, too, so you'll know what you're up against when you meet that ace pitcher in the bottom of the ninth! The umpire decides when your players make an outstanding play or really blow it... and believe me, it affects how they play. You may not agree with the decision, but you can't argue with the ump - ask any big league coach! Because the computer keeps track of how your players are doing, you can throw yourself into the game - and we know you will. Whether you're pitching, fielding, batting, or stealing a base, just concentrate on winning and keep your eye on the ball... we'll take care of the rest! Object of the game Bases Loaded 4 brings home the excitement and challenge of big league baseball with all the great features you'd expect... phenomenal graphics and sound, realistic action, and options that put you in control of the game. We think you'll agree, it's the next best thing to being there! In Bases Loaded 4, you can play it your way. Choose a one- or two- player exhibition game, or enter the regular season of 130 games and play against the computer. The league includes 12 different teams - six in each division. Your goal is to capture the pennant in your division by winning 70 games. Once you do, you're on your way to the Super Series! Hey, there's even a "couch potato" mode. If you just want to sit back and enjoy the action, select Watch and have the computer play against itself. Getting started couldn't be easier. Just choose a game type, pick your team, then take a quick look at the roster. Players are rated with easy-to-understand stats like batting average, homerun average, and ERA. You can change the starting order, or use the default lineup and get right into the action. Pre- cise controls let you finetune your pitching motion, adjust your swing, or position your fielders for an easy out. The center field perspective keeps you focused on the action, and an overhead view of the diamond shows you where the baserunners are at all times. Wanna really know how your guys are doing? Just watch the start. Player stats don't change, but the computer does keep track of their performance in each game using black and white stars. Great plays (like a spectacular catch or a homerun) get a white star. If you strike out or make a bad throw, your player earns a black star. Why should you care? 'Cause it affects their batting and pitching abilities, they's why. Think you're ready for the big leagues? Then pick your team and start loosen- ing up your throwing arm. Sure, it'll take a little practice, but in no time at all you'll be hitting homeruns, catching line drives, and maybe even pitching no-hitters. Any way you look at it, Bases Loaded 4 is a great game for baseball fans of all ages... so get out there and play ball! --- Getting started 1. Place the Bases Loaded 4 Game Pak (label side up) into your NES and turn on the unit. The title screen appears. If you don't make any selections on this screen, a demo sequence appears after a short time. Press Start or the A Button to return to the title screen. 2. Your options on the title screen are Play or Options. Use the Control Pad to position the little character next to the option you want to select, then press Start (or the A Button) to choose that option. Note: Unless otherwise indicated, all options must be chosen with Controller 1. Options If you select Options from the title screen, you will see two options shown below. Press Up or Down on the Control Pad to select an option (the selected option will begin to flash). Press the A Button to change that option. Select Exit or press Start to return to the title screen. Music Turn the music on or off. The default is on. You will hear the sound effects even when the music is turned off. DH Abbreviation for Designated Hitter. Turn this option on or off. The default is on. If you turn this option off, no designated hitter will appear in the starting lineups. (The DH bats in place of the pitcher, but does not field.) Type of Game After choosing your options, return to the title screen and select Play to continue. Next, you're asked to select either a Regular Season or Exhibition game. Choose your option as before and press the A Button. Regular Season If you choose Regular Season, you must select either Start or Continue. Select Start to begin a new season. Select Continue if you are in the middle of a season. If you select Continue, you will be asked to enter the password you were given at the end of the last game you played. A later section explains how to enter your password. The regular season consists of a maximum of 130 games. However, as soon as you win 70 games, you will be awarded the pennant for your division and advance immediately to the Super Series. The season will also end if you lose 61 games, since at that point you are statistically out of the running for the pennant. Exhibition If you select Exhibition, you are given three options: 1P 2P WATCH Choose 1P to select a One-Player game against the computer. You will choose both teams. Choose 2P to play a Two-Player game against an opponent. Each player chooses his own team. Choose Watch to have the computer play both sides. Again, you choose the teams. There is one drawback to simply watching a game - once the game starts, you have no control over the action and cannot even call time (i.e. pause the game). You'll just have to wait until the game is over... or restart your system! Passwords You are given a password after every regular season game. Each password consists of 10 letters or numbers. Be sure to write down your password exactly. After turning off your system, you will need to enter your password before you are allowed to continue the regular season. Press Up or Down on the Control Pad until the desired letter or number appears. Press Right on the Control Pad to move to the next digit, and press Left to move to the previous one. When you have finished entering your pass- word, move the cursor to the rightmost digit and press the A Button. If you have entered your password correctly, the next game in the regular season will begin. If you enter an invalid password, you are given the option of trying again or returning to the title screen. --- Choosing Teams The logos of all twelve teams appear on the Select Team screen. These teams are: Eastern Western Division Division New York Hawaii Atlanta Los Angeles Boston Seattle Philadelphia Kansas City Chicago Utah Washington DC Texas The flashing cursors indicate who may select a team (1P, 2P, COM1, or COM2). Use the Control Pad to highlight a team. The names of the selected teams appear under the player boxes at the top of the screen - Player 1 (or COM1) appears on the left. Player 2 (or COM2) appears on the right. Press the A Button to make your selection. Exhibition Games: In a One-Player exhibition game or in a Watch game, Player One chooses both teams. In a Two-Player exhibition game, each player chooses their own team. In exhibition games, you team may play any other team in the league. Regular Season Games: In a regular season game, you choose your team and the computer chooses your opponent. During the regular season, you will play only other teams in your own division (Eastern or Western). --- The Lineup After both teams have been selected, the Batting Order screen appears for the team that will bat first. In an exhibition game, this is the first team selected. In a regular season game, the computer decided who will bat first. Players available on the bench appear on the right side of the screen. Avail- able pitchers appear in the lower right corner of the screen. The starting lineup appears on the left side of the screen. The statistics given for each player on the Batting Order screen will not change - use these numbers to get a general idea of a player's strength and to compare one player with another. You may change any of the players in your starting lineup before a game begins. During the game, you may only substitute a new pitcher or a pinch hitter. Look at your roster carefully... you may find some strong players sitting it out on the bench or in the bullpen. See below for instructions on changing your lineup. Bench The letter next to each position player indicates how that player bats: left- handed (L), right-handed (R), or switch (S). This is followed by their batting average and the number of homeruns they hit in the last season. Bullpen The letter next to each pitcher indicates how that pitcher throws (and bats): left-handed (L) or right-handed (R). This is followed by their Earned Run Average (ERA) and their speed rating (SP). Speed ratings vary from about 40 to 60. Players with higher numbers tend to throw faster pitches. Order The starting lineup is listed in batting order, from top to bottom. The number in front of each player's name indicates that player's position: 1 Pitcher 2 Catcher 3 First Base 4 Second Base 5 Third Base 6 Shortstop 7 Left Field 8 Center Field 9 Right Field If you are using a Designated Hitter, the letters DH will appear in front of this player's name. (You may turn this option off on the Options screen.) The pitcher is normally listed at the bottom of the batting order, in parantheses. The letter next to each player indicates how they bar (or pitch). To view the batting or pitching statistics for the players in the starting lineup, press Up or Down on the Control Pad. The selection arrow will move up and down the list of all players. The statistics for the selected player appear in the lower left corner of the screen. Changing Your Lineup Before a game, you can swap any of the players in your starting lineup with one of the players on the bench or in the bullpen. You also may change the batting order of the players in the starting lineup. During a game, you may only substitute a new pitcher or pinch hitter. Press Up or Down on the Control Pad to move the selection arrow next to the player you wish to swap and press the A Button. A second ar row now appears. Press Up or Down on the Control Pad to move this arrpw next to the replacement player and press the A Button to swap the two players. Naturally, only position players may replace position players, and only pitchers may replace pitchers. Press the B Button to remove the second arrow without making a swap. When you have finished making all your changes, position the selection arrow next to the word Ready and press the A Button. The Batting Order screen for the opposing team now appears. In a One-Player game (exhibition or regular season), Player 1 may view, but not change, the opposing team's lineup. In a Watch game, Player 1 may change the lineup for both teams. In a Two-Player game, each player makes their own changes (Player 2 uses Controller 2). --- The Scoreboard As you might expect, the scoreboard shows each team's score by inning, along with the total number of runs (R), hits (H), and errors (E) for each team. The positioning of the teams on the scoreboard indicates who bats first. The visiting team appears first on the scoreboard, since they always bat at the top of the inning. the home team appears second, and will bat in the bottom of the inning. Ten innings are displayed on the scoreboard at one time. If the game goes into extra innings, the scoreboard will scroll left. After 18 innings, a tie game is called. Your current standing is displayed at the end of each regular season game. In addition to giving you the password for the next game, the score screen shows your total number of wins (W), losses (L), and ties (T). Slaughter Rule Bases Loaded 4 includes a "slaughter" rule. That is, when either team is ahead by nine or more runs in the bottom of any inning, the game is called and the team that is ahead gets the win. Hey, if things are going that bad, you'll probably want out anyway! Super Series A regular season consists of 130 games (maximum). Once you win 70 games, the season ends and you enter the Super Series. In the Super Series, your team competes against the pennant winner from the other division. The first team to win four games is the world champion. --- Controller functions during a game Batting Swing Bat Level - A Button Swing Bat High - Up + A Button Swing Bat Low - Down + A Button Bunt - B Button Cancel a Bunt - A Button Move Batter in Batter's Box - Left, Right, Up or Down on Control Pad Baserunning To select a base using the Control Pad: Home Plate - Up First Base - Left Second Base - Down Third Base - Right Advance Baserunner or Steal a Base - Control Pad (to choose base) + B Button Return to base - Control Pad (to choose base) + A Button Stop Baserunners - A Button + B Button (press and hold both buttons at the same time) Pitching Use the Control Pad to select one of eight pitch locations. You may also increase the direction of a pitch during the windup, or make a breaking pitch. These controls are explained below. Pitch - Control Pad (choose direction) + A Button Increase Pitch Direction - Tap the A Button one or more times during the windup (the more taps, the greater the increase in direction) Breaking Pitch Press the Control Pad in one of eight directions during the windup: Slider | Fast Ball | Split-Fingered Fastball ------------------------------- Curve | No Break | Change Up ------------------------------- Slow | Off Speed | Sinker Curve | | Note: This diagram is for right-handed batters. Reverse the direction when you are pitching to left-handed batters. Attempt a pickoff - B Button (change to Fielding screen) followed by throw to base - see below Fielding and Throwing Catch Ball - Use the Control Pad to move your fielders toward the ball - the first player to reach the ball picks it up automatically Jump to Catch Ball - B Button Dive to Catch Ball - Left or Right + B Button Throw Ball - Control Pad (to choose base) + A Button Run to Base - Control Pad (to choose base) + B Button Making Substitutions Call Time - Start Display Roster - A Button when time is called --- On-screen displays Game stats are displayed on the screen at all times, as well as information about the current batter and pitcher. When a ball is hit, a "radar" indicator shows you the location of the ball and your fielders. Batter Stats Batter statistics are shown on the left side of the screen. These include the batter's position on the batting order, his name, batting average, and number of homeruns in the last season. Pitcher Stats Pitcher statistics are shown on the right side of the screen. These include the pitcher's name and Earned Run Average (ERA). If the batter does not hit a pitch, BALL or STRIKE and the speed of the throw appear in the center of the screen. If a pitch hits the batter, the word BEANBALL appears and the batter advances to first base. The batter also advances to first in a Base on Balls situation (the pitcher throw 4 BALLS). Stars Black or white stars appear above the batter and pitcher's name to indicate how that player is performing. Each time a player makes a fine play he is awarded a white star. If a player has one or more white stars and makes a bad play, he will lose one of those stars. If he makes a bad play and does not have any white stars, he gets a black star. A player may collect up to eight stars of one color. These stars affect a batter's hitting ability, or a pitcher's speed and effectiveness. Stars only affect performance in the current game and do not carry over to the next game. Pitchers Pitchers tire quickly, and will lose one white star after each inning due to fatigue. After a pitcher has played five consecutive innings, he will begin to lose two white stars after each inning. Take the hint and send in a replace- ment! A pitcher may lose all of his white stars in this manner, but he will not be given any black stars because of fatigue. Batters White star - Making a spectacular play (like a homerun) Black star - Striking out Pitchers White star - Striking out a hitter Black star - Allowing a run Fielders White star - Making a good catch or throw Black star - Missing a catch or making a bad throw Catchers White star - Preventing a stolen base Black star - Making an error (like missing a catch) Game Stats Game stats are displayed on either the left or the right side of the screen, depending on whether the current pitcher is left-handed or right-handed. Diamond The diamond shows the position of the baserunners. Home plate is at the top, first base on the left, second base at the bottom, and third base on the right. Inning The number of the current inning (as well as TOP or BOTTOM) appears below the diamond. Score The current score is displayed directly below the inning number. Each team's score appears next to the first letter of the team name. The underlined letter indicates which team is at bat. Stats The number of balls and strikes for the current batter, as well as the number of outs for his team in this inning appear below the score. The number of baseballs next to each letter (B for balls, S for strikes, and O for outs) indicates the current amount. Radar When a ball is hit, the screen switches automatically to the Fielding screen. A radar indicator appears in the upper right corner of this screen. A diamond shows the position and movement of the baserunners. Again, home plate is at the top of the diamond. The ball appears as a flahing white dot. Your players appear as white "O's". The radar will show the position of the three outfielders, as well as the two infield players who are closest to the action. Use this radar indicator to quickly move your players toward the ball. When a player touches the ball, he will pick it up automatically. --- More about player controls Complete player controls are provided in the section of this manual entitled Controller Functions. The following information provides more insight on the finer points of playing the game. Batting Batting is pretty simple... just press the A Button as the pitch nears the plate. You can move your player in the batter's box using the Control Pad, and adjust your bat either high or low by pressing Up or Down on the Control Pad as you swing. It may take a little practice before you're batting like a pro, but don't get discouraged... we all went through it! Timing is everything, so be sure to allow enough time for the bat to come around after the swing. To try a different tactic, press the B Button to perform a bunt. Press the A Button to return to a normal stance. Note: If your batter is a switch hitter, he automatically will bat left to a right-handed pitcher and bat right to a left-handed pitcher - this gives him the advantage over the pitcher every time. Baserunning When a ball is hit, the batter automatically runs to first base. Howeveer, once he reaches first, he'll stay put unless you direct him to continue. To advance a runner to the next base, press the B Button. If you have more than one baserunner, you'll need to advance each one separately. Start the lead runner, then start any trailing runners. The same controls apply to stealing bases. Like the batter, baserunners also advance to the next base automatically when the ball is hit. This is good in some circumstances (like a long drive down the left field line), but bad in others. If the batter hits a routine fly ball which gets caught, you'll have to get your baserunners back to their original bases pretty quickly to avoid getting picked off. This is especially true when the ball is caught in the infield (sorry... no infield fly rule!). You also can tag up on a fly ball by getting your runner back to the base, then advanc- ing him after the ball is caught - if you think he can make it! To send a runner back to a base, press and hold the direction on the Control Pad that indicates which base you want to send him to (remember, Up is home plate, Left is first base, etc.), then press the A Button. Pitching To pitch, all you need to do is press the A Button. Of course, if you do that you'll be the batter's best friend! To make things a little harder, you'll have to throw a few curve balls and sliders. Complete instructions for these maneuvers are provided in the Controller Functions of this manual. Basically, you just press the Control Pad along with the A Button to indicate where you'd like the ball to go, then press the Control Pad again during the windup to select a breaking ball. For instance, to throw a high fast ball, press Up and the A Button, then press Up again during the windup to select a Fast Ball. To throw a really high fast ball, press the A Button more than once during the windup. The computer always determines the speed of the throw, which will be displayed on the screen if the batter misses the pitch. Oh, yeah, and be sure to pay attention to whether the batter is right-handed or left-handed... you'll need to adjust your pitching controls accordingly. If you see that one of the baserunners is trying to steal a base, you can attempt a pick-off. First, press the B Button to switch to the Fielding screen. Next, use the Control Pad to select the base to throw to, then press the A Button to throw the ball. You'll have to do all this pretty quickly if you want to pick off the runner! Fielding This may be the easiest move yet... just get one of your players next to the ball and he'll pick it up automatically. Once the ball is hit, a radar indicator appears in the upper right corner of the screen. Watch the radar indicator to see where the ball is going, then use the Control Pad to move your players into position. To catch a fly ball, press the B Button to jump up in the air. Press Left or Right and the B Button to dive left or right. Once you've got the ball, get rid of it fase. We can't emphasize this strongly enough, OK? The longer it takes your player to throw, the worse your throw will be. Trust us on this one... when you've got the momentum, you've gotta keep it going. To throw the ball, press the direction on the Control Pad that corresponds to the base you want to throw to, then press the A Button. If you need to you can look at the radar indicator in the upper right corner of the screen to see where the baserunners are located. You may occaisonally need to send one of your infielders to a particular base- for instance, during a rundown. To do this, first press the direction of the Control Pad that indicates which base you want your player to run to (Up for home plate, etc.), then press the B Button. Making Substitutions After calling time (by pressing Start on Controller 1), you can bring up the team rosters and select a relief pitcher (if your team is pitching) or a pinch hitter (if your team is batting). Note that in a Two-Player game, Player 1 has to ask Player 1 to call time for him - so Player 1, be a sport! Changes are made just as they are before a game - see the section of this manual entitled Changing Your Lineup for detailed instructions. After selecting a new player, press the A Button to return to the game. One important fact to remember about replacing your pitcher: Once you pull a pitcher out, he's gone for the duration of the game. In fact, his name even disappears (temporarily) from the roster. Don't worry, though... he'll be well-rested and ready to play in the next game! --- Team rosters Bases Loaded 4 includes 12 teams - six Eastern Division teams and six Western Division teams. Each team's roster is shown below. These same rosters are displayed on the screen before each game, and also can be displayed during a game if time is called. The statistics given for each player should be used only as a general guide - much of a team's performance will depend on your skill as a player. Note that the player stats shown on the screen will not change during a season, as Bases Loaded 4 does not keep track of statistics generated during game play. --- Eastern Division Teams --- New York Name Avg. HR Henrie S .259 3 Favell R .288 9 Gage L .287 22 Kilbor R .303 25 Tambor L .327 14 Beck R .300 25 Glazer L .289 6 Payne R .273 13 Theoly R .300 20 Bonds R 2.50 40 Bench Tosca R .254 7 Wooley R .250 1 Russ L .284 9 Dias R .209 2 Smerko R .290 10 Janson L .200 1 O'Hara R .249 4 Burns R .271 3 Bullpen SP Lewis R 3.96 50 Perry R 2.16 48 West L 3.68 46 Shard L 3.68 44 Henter R 1.96 45 Joel R 2.70 55 Jarvis R 2.90 40 --- Atlanta Starting Lineup Alfons S .301 3 Cunnif L .259 1 Ireton S .287 16 Pivnic L .310 13 Fried R .239 15 Buchan L .283 17 Nye L .300 20 Kaufma R .265 3 Caputo S .294 7 Fine R 3.52 49 Bench Utter R .200 5 Tobino R .286 1 York L .284 0 Sachs L .273 0 Roscoe R .300 2 Flynn R .313 25 Cortez L .268 11 Umars L .250 0 Bullpen Gross R 3.14 48 Bird L 3.96 47 Guido R 4.38 40 Pacos R 2.58 43 Page R 2.70 48 Greene L 3.16 46 Rosa R 4.92 43 --- Boston Starting Lineup Rutkos L .303 11 Murphy R .280 4 Newkir L .300 25 Striet R .290 34 Carson L .274 22 Juby R .280 2 Vogler R .289 27 Gregor R .299 0 Price L .246 2 Greco L 3.86 48 Bench Damrow R .279 13 Mathew L .271 2 Gillis R .298 4 Cooper R .200 0 Groppo R .200 0 White L .277 7 Lowrey R .286 6 Slater R .249 12 Bullpen Westin L 3.50 50 Vinson R 3.00 50 Scott R 3.30 45 Bondi R 3.26 56 Acker R 3.00 46 Bailey R 2.24 48 Kozar R 4.10 45 --- Philadelphia Starting Lineup Sulvan L .323 10 Gelman R .250 0 Vasta S .310 25 Donahu R .326 17 Becker R .309 1 Kitzie R .264 4 Wasser S .310 0 Muller R .283 2 Abner R .310 2 Hodges L 3.50 48 Bench Vinson R .250 3 Walker R .200 3 Tucker S .226 2 Fink R .279 0 Elias R .200 2 Flood L .259 4 Panka L .276 1 Mussio L .286 1 Bullpen Shyder R 3.92 50 Carter R 4.06 40 Philip R 2.66 45 King R 5.60 46 Darcy R 2.16 48 Cory L 3.70 45 --- Chicago Starting Lineup Novits R .279 6 Rothma S .250 6 Able L .282 8 Philip R .317 25 ORiley R .303 31 Erving L .292 11 Mulvey R .250 3 Morrow R .300 5 Adair S .310 20 Fox R 4.04 50 Bench Sykes L .250 1 Verona R .200 0 Singer R .301 6 Nyer L .244 8 Filson S .237 4 Manter R .227 0 Reaves R .200 7 Easton L .200 5 Bullpen Lawson R 4.06 45 Gantos R 3.16 42 Morris R 2.08 45 Car L 4.04 44 Marx R 3.00 48 Stone R 4.08 50 Rush R 4.98 45 --- Washington DC Starting Lineup Niler R .304 17 Amadio R .304 8 Hart R .265 20 Silbur L .300 25 Foster L .300 20 Steven R .250 28 Shea L .280 11 Anders R .245 5 Leff L .261 3 David R 4.90 46 Bench Sanner R .206 1 Woods R .200 1 Sherm R .282 1 Hesher R .221 4 Draber R .300 0 Glass R .207 9 Ennis L .263 0 Radson R .270 2 Bullpen Allan L 3.26 47 Knapp L 3.00 44 Sether R 4.00 45 Knight R 4.60 46 Morgan L 4.06 48 Fenner R 4.06 43 Finn R 4.68 46 --- Western Division Teams --- Hawaii Starting Lineup Fenz R .266 3 Pardi S .267 2 Wolfor R .256 35 Woods R .307 37 Mogica S .263 42 Miller R .298 8 Bahr L .260 1 Topjia R .281 11 Pokors R .239 6 Cook R 2.96 50 Bench Kelly R .200 0 Farber R .200 2 Fletch R .271 0 Carol L .259 10 Moller R .250 0 Yury S .239 0 Wells L .282 2 Grant R .250 15 Bullpen Bettis R 3.54 48 Hinner L 3.36 47 Craine R 3.38 52 Vick R 3.38 47 Malton R 1.84 44 Waxman R 3.00 42 Tamino R 2.82 46 --- Los Angeles Starting Lineup Lynn R .211 1 Leigh R .260 5 Patton S .284 21 Baker R .273 37 Simon R .307 20 Quorb L .285 37 Bonner R .250 20 Elkin R .283 12 Schick R .289 3 Ryan L 4.02 40 Bench Ramis R .248 6 Conway R .200 0 Dagget R .231 3 Harrek R .238 1 Baum L .302 0 Felder L .246 6 Haber R .326 3 Donnis L .331 2 Bullpen Mills R 3.74 45 Black R 4.10 46 Sako R 4.00 45 Willis R 4.70 45 Patson L 2.94 48 Carter R 4.80 45 Baer L 4.12 46 --- Seattle Starting Lineup Berman S .283 0 Jones L .281 0 Gentz R .267 11 Baca L .278 35 Shab R .300 20 Davids L .290 4 Sanzo L .244 2 Strick R .244 4 Wright R .287 18 Hunt R 3.88 50 Bench Newton R .200 0 Small R .239 1 Dunn R .236 1 Justin R .235 1 Brent R .250 0 Gilson R .253 11 Eckers S .250 0 Halper R .262 6 Bullpen Bardo R 3.46 46 Myers L 3.46 46 Jenson R 3.10 43 Rosen R 2.98 45 Manley L 3.26 46 Tucker L 3.62 40 Walsh R 4.70 48 --- Kansas City Starting Lineup Winton R .314 20 Camber L .292 6 Young L .300 20 Lyons L .303 24 Beale R .300 22 Ott R .274 17 Carlin R .270 22 Harms R .301 12 Dulsey R .217 8 Anders R 2.90 52 Bench Kraft R .250 4 Gerard R .250 2 Spears R .231 0 Ephrom L .243 2 Reiner R .250 1 Vandor R .327 10 Brady L .285 3 Cribbs L .304 3 Bullpen Tate L 4.62 50 Hunt L 4.10 46 Watts R 4.00 44 Gibbs R 3.38 48 Miles R 3.94 45 Maters R 4.36 46 Rennor R 4.06 45 --- Utah Starting Lineup Malvoe S .338 3 Laino L .240 3 McFee L .243 21 Marcus R .311 33 Fallon R .270 6 Grogan R .254 0 Forge R .265 18 Munoz R .250 2 Potter R .271 9 Kramar R 3.26 46 Bench Balzak R .250 6 Banks L .292 6 Emilio L .250 3 Carlos R .270 2 Webb R .221 2 Oliver L .200 3 Madden R .326 0 Baron L .320 1 Bullpen Perez R 4.22 45 Unsel L 3.98 44 Walls R 3.78 56 Major L 4.44 45 Tunney R 4.82 48 Robert R 3.32 45 Newton L 4.62 43 --- Texas Starting Lineup Croix L .274 14 Zwick S .247 4 Moran R .258 20 Anson L .280 31 Mertz L .300 30 Callif R .221 12 Lemon L .317 7 Shakly R .265 5 Belamy R .251 3 Larker R 4.92 46 Bench Strick R .250 2 Faust L .200 1 Payton L .250 3 Samson R .222 1 Harlan R .244 5 Plumb R .200 2 Marsh L .304 6 Garret L .313 8 Bullpen Staver R 3.94 43 Tillis L 4.98 42 Belton R 3.30 46 Kling R 4.00 44 Corbin R 4.56 45 Murray R 4.70 47 Lundt R 4.48 40 --- Contributing staff Jaleco Ltd (Tokyo, Japan) Y. Kanazawa, President Product Management T. Kaneko, H. Nunokawa. S. Ohta, and all at Jalelo Ltd. Jaleco USA (Wheeling, IL) Howard Rubin, President Product Management Jeff Hill, Scott Lawrence International Coordination Masao Ohata, Oliver Tang Package Design & Layout MarketForce Ine. - Tim Hill (Account Executive), Tim Kocher (Designer) Package Copy Writer Tim Kocher Instruction Manual Writer Kate Hunt Instruction Manual Design & Layout Jack Nichols (Jack Nichols Design) Game Testers (USA) Baki Allen, Mike Lee, Butch O'Malley, Joe Sislow If you can't find that, drop it.
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