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Deja Vu NES Video Game

Free Online Web Browser NES Game Play. This NES emulator supports mobile touch devices (i.e Iphone). Complete instructions and keyboard controls towards bottom of the page.


Click ‘Enter’ Key to Start Game. Main keyboard buttons are X and Z.


Click Game Window Size Button to Zoom Game Size between default, 1.5X and 2X


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Keyboard Controls
Gamepad Button Player 1
Left Left Arrow
Right Right Arrow
Up Up Arrow
Down Down Arrow
A X
B Z
Start/Pause Enter
Select Ctrl

Instructions:
Click on the game window and hit the ENTER key to start the game (you might have to hit start twice) . On a computer you can click the Game Window Size button to rotate between default, 1.5X and 2.X game window size. On mobile phones and Iphone use the gameplay control buttons shown on your screen (only on mobile) to play and start the game. If you grew up in the 80's you shouldn't need additional gameplay instructions. If you really need help or instructions playing this game, we have the The Official Nintendo Player’s Guide from 1987 to help you out.


TRANSCRIBED ORIGINAL NINTENDO GAME MANUAL AND INSTRUCTIONS
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DEJA VU - NES Manual by KEMCO/SEIKA
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PAGE 1 and PAGE 2

You emerge from a groggy stupor and find your right palm covered
with dried blood.  Hmmm... no wounds... must be someone else's blood.  
The pain in your left forearm grabs your attention and you notice a 
tiny puncture.  Is this from some type of injection?  Your heart 
skips a beat as you realize that you can't remember who you are!
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PAGE 3

NAME OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS:

Only controller 1 is used for this game.

CONTROL PAD:
Used to move pointer on screen.

SELECT BUTTON:
Not used.

START BUTTON:
Used to start the game.

A BUTTON:
Used to make a selection with the pointer.  Also used to read 
the next part of a message.

B BUTTON:
Used to deselect commands.
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PAGE 4

HOW TO PLAY:

STARTING THE GAME:
When the Deja Vu title screen appears, press START to begin the 
game.

CHOOSING THE FILE:
After pressing START to begin the game, you will see a list of 
three possible FILES.  The three files let you save the status 
of three different games.  Use the control pad to move the 
bullet to the file you would like to use.  When you first begin 
your quest, each of these files will be marked NEW indicating 
that each is a new game.  As you advance through the game, you 
may save your current position so that you can resume your game 
at a later time.

THE OBJECTIVE:
You have awakened to realize that you can't remember who you are.  
Were you injected with something?  If you have any hope of 
surviving, you've got to figure out who you are and what is 
going on.  If that blood on your hand isn't yours, whose is it?  
Fortunately, if you are killed in your quest, you'll have the 
option of resuming your game where you left off.
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PAGE 5

PLAYING THE GAME:
Deja Vu is a graphic adventure game which you control using the 
various windows on screen.  When you first begin the game, you 
will be given some important information in the Text window at 
the bottom of the screen.  Press the A button to view the next 
part of the message.  You can also press the A button while the 
message is being written to more quickly display the text.  
After viewing the last part of the message, you will see the 
main game screen which is divided into three parts or "windows."  
Let's look at each of these windows and then we'll show you how 
to use them to get started.

The View window in the upper left of your screen gives you a 
look at your surroundings.  The Text window appears at the 
bottom of your screen when there is important information 
for you to read.  The Command window lets you manipulate objects 
and move through your environment.
-------------------------------------------------------------------
PAGE 6

When you first awaken you will find yourself in a restroom stall.  
In front of you hangs a tan trench coat.  Let's examine the trench 
coat.  Use the control pad to move the pointer to the box next to 
the EXAM. command in the Command window.  Press the A button to 
choose the EXAM. command.  The box will turn black to confirm your 
selection.

Next, use the control pad to move the pointer up until it is over 
the trench coat in the View window.  Press the A button to 
examine the trench coat.  You will be given a description of 
the trench coat.  The EXAM. command is one of your best tools for 
investigating your surroundings.
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PAGE 7

When you press the A button, the second part of the message will 
be shown.

Looks like there may be something of use in the pocket of the 
trench coat.  Let's take the trench coat and look inside the 
pocket.  Press the A button to indicate that you are finished 
reading the message.  The Command window will once again appear.

Move the pointer to the TAKE command and press the A button.  
Next, move the pointer up to the View window until it is over 
the trench coat and press the A button.  You will receive a 
message confirming that the coat has been taken.  Press the A 
button to return to the Command window.

You will now see a COAT listed in the GOODS page of your notebook 
in the upper left part of the window.

Having taken the trench coat, you will now see a .38 revolver 
in a holster hanging in front of you.  As the message indicates, 
this will probably be handy!  Press the A button to return to the 
Command window.
-------------------------------------------------------------------
PAGE 8

The TAKE command will still be selected.  To take the gun, move 
the pointer to the gun and press the A button.  You will receive 
a message confirming that you have taken the gun and it will 
appear in the GOODS page of your notebook.

Now let's look inside the pocket of the trench coat.  Move the 
pointer to the box next to the OPEN command in the Command window 
and press the A button.  Next, move the pointer to the box next 
to the COAT in the GOODS page of your notebook and press the 
A button.  You will receive a message confirming the opening 
of the pocket.  Press the A button again to clear the message.

Your notebook will now show a page listing the contents of 
the coat pocket.

Some of these items will probably be useful, but only if we 
get out of this restroom stall!

The OPEN command should still be selected.  Move the pointer 
to the door of the stall straight in front of you and press 
the A button.  You will receive a message confirming the 
opening of the door and you will now be able to see into 
the other part of the restroom.  OK, let's get out of here!
-------------------------------------------------------------------
PAGE 9

Press the A. button to return to the Command window.  Move 
the pointer to the MOVE command and press the A button.  
The box just below the MOVE command gives you an over-head 
view of any available exits from your current position.  
Move the pointer down to the blue box in the area just 
below the MOVE command and press the A button.  You will 
then move out of the stall and find yourself in the middle 
of the restroom.  Before you is another door.  Perhaps you 
should open it and see what lies beyond.  Or maybe you 
should examine the other items in this room more carefully.  
The rest is up to you! Good luck!

The other commands work similarly to the ones you have 
already used.  The following section conatains (sic) a 
summary of all the commands.
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PAGE 10

SUMMARY OF COMMANDS:

EXAM.  This command allows you to examine objects in the 
View window.  This is the best way to get information on 
the objects you see.  It will help you determine which 
objects are important.

SPEAK  Use this command to talk to the other characters you 
may encounter.

HIT  Use this command to strike a forceful blow against 
someone or something.

CLOSE  Used to close objects that have been opened.

OPEN  Used to open doors, pockets, boxes, and other containers.  
You can also use this to open items that appear in the GOODS 
page of your notebook.

TAKE  Use this command to pick up an object.  After taking 
an object, it will appear on the GOODS page of your notebook.
-------------------------------------------------------------------
PAGE 11

LEAVE  This command lets you try to drop an object at your 
current location.  You can do this to lighten your load or 
to discard an item that is no longer of use.

USE  This command lets you use an object that you are carrying.  
The objects you are carrying are listed on the GOODS page 
of your notebook.  To use an object, first choose the USE 
command.  Next, move the pointer to the object you want to 
use on the GOODS page of your notebook and press the A button.  
If this object is to be used on another object, you can 
then move the pointer into the View window to choose the 
object that should be acted upon.  In this way you can use 
a gun against an assailant for example.  This command is 
also useful for consuming food or drink.
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PAGE 12

MOVE  This command permits you to move through your environment.  
To use the MOVE command, first move the pointer to the MOVE 
command and press the A button.  You can then specify where 
you would like to move by positioning the pointer over one 
of the available exits.  Available exits are shown in the 
box below the MOVE command.  This is a top down view of 
your present location.  You may also specify where to 
move by moving the pointer to the desired exit in the View 
window and pressing the A button.  Each time you move to 
a new location, you will be given a description of your 
surroundings.
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PAGE 13

THE NOTEBOOK:
The Notebook window shows you an inventory of the items or 
notes you are carrying.  Only one page of the notebook is 
visible at a time.  You can use the Left and Right arrow 
boxes in the Command window to turn the pages of your 
notebook.

THE SELF BOX:
The SELF box lets you use an object on yourself.  For example, 
to drink a glass of seltzer, you would first TAKE it so that 
it shows up in the GOODS page of your notebook.  Next, you 
would choose the USE command, select the seltzer from the 
GOODS page, and lastly choose the SELF box to use the 
seltzer on yourself.

THE SAVE COMMAND:
You can save your current status by selecting the SAVE 
command.  This will allow you to resume your game at another time.
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PAGE 14

RESUMING A SAVED GAME:
After pressing the START button to begin your game, choose 
the FILE to which you had previously saved your game.  You 
will then be given three choices:

CONTINUE  lets you resume your previously saved game.

EXIT  lets you cancel your choice.

NEW GAME  lets you start the game from the very beginning.  
However, this will erase your previously saved game!
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Exclusively distributed by:

Seika Corporation, USA
20000 Mariner Avenue
Suite 100
Torrance, CA  90503

1-800-462-5040
in CA 213-373-8127
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THE DEJA VU HINT BOOK  $5.95
__________________________________________ Send ____            _____
Name (please print)                        Hintbooks at
                                           $5.95 each
__________________________________________
Address                                    California residents _____
                                           add 6.75% sales tax
__________________________________________ ($.40 per book).
City                     State     Zip
                                           Add $2.00 postage    _____
                                           and handling per
                                           book.

                                           TOTAL                _____

-------------------------------------------------------------------
Clip or photocopy this form, fill in completely and send with a 
check or money order in an envelope addressed to:

Kemco/Seika
20000 Mariner Ave.
Suite 100
Torrance, CA
90503-1670
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THE DEJA VU HINT BOOK

I know you're the greatest detective that's ever walked the face 
of the earth, and if ya weren't so groggy you'd have solved this 
case by now, wouldn't ya?  But, hey, we all get a little tripped 
up from time to time and need some professional advice.
	I'll let ya in on an inside tip if ya promise to keep 
yer mug shut about it.  There's this book, see, that'll get 
ya outta any mess.  Ssshhh! It's called THE DEJA VU HINTBOOK.
	Just clip out, photocopy or secretly photograph the form 
at left, fill it in and send it with the right amount of dough.  
You'll get three levels of answers to all yer questions without 
the risk of losing your detective's license.  Good luck, pal!
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END OF MANUAL
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Requirements:
These games are being emulated natively in Javascript. No plug-in is required in your web browser, but the emulator does require a modern web browser. Game speed and emulation only runs as good as your computer or mobile phone. If you have a fast, modern computer these games will run very smoothly.
Sorry, no sound on mobile devices.

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SAMPLE IPHONE GAMEPLAY SCREENSHOT
Dejavu Arcade Game Emulated on the Nintendo Entertainment System (NES). Play Dejavu in your web browser or mobile phone. This NES emulator provides very accurate Dejavu gameplay. Dejavu is a classic 1980s NES video game.