This game is mobile device friendly and Iphone compatible. Enjoy!
Instructions and Keyboard Controls towards bottom of page.
Click “Game Reset” or F12 to Start Game
If you grew up in the 80’s you shouldn’t need instructions!! You might find some help at http://en.wikipedia.org/wiki/List_of_Atari_2600_games and look up the game you need assistance playing.
Click “Game Reset” or F12 to Begin/Restart Game
Arrow Keys – Move
Space bar to fire/action button
ROOM OF DOOM Instructions One Player Uses Left Joystick (c) 1982 COMMAVID, INC. Room of Doom ESCAPE! Your mind throbs . . . trapped in the Room of Doom, with fiendish gunmen trying to annihilate you. Shots come from secret portholes that mysteriously open and close. Watch out! the gunmen have unleashed a hydra-headed monster; it relentlessly pursues you. Don't panic! Your marksmanship can stun it, but only for a moment. Should you remain in the Room of Doom for too long, the monster becomes invulnerable to your bullets. Dodge the gunmen's firepower; shoot them in return when the secret portholes open, and then escape! . . . but where? The next Room of Doom awaits. An even more diabolical chamber with rapid-fire gunmen and devious monsters trying to destroy you. Can you survive through the full gauntlet of rooms and escape unscathed? Only you can test your skill in this latest video challenge from CommaVid. GETTING STARTED * Turn off your game console. * Insert the Room of Doom cartridge. * Make sure the left joystick controller is firmly connected to the console (this is the only controller used). * Turn on game console. * Select the starting room by setting the console difficulty switches. (Note: On Sears Tele-Game, the difficulty switches are called skill switches. The "a" position is called expert, and the "b" position is called novice). Room 1: Set both difficulty switches to "b". Room 3: Set left difficulty switch to "b" and right difficulty switch to "a". Room 5: Set left difficulty switch to "a" and right difficulty switch to "b". Room 7: Set both difficulty switches to "a". * Press game reset to display the game number. * Select one of the 64 game variations by repeatedly pressing the game select switch. The game number will appear at the upper left corner of your TV screen. Refer to the game features chart to see which game variations use which game features. * Hold the joystick with the red button in the upper left. * Start the game by pressing the game reset switch. GAME PLAY You are the player inside a Room of Doom. Move your player in any direction--horizontally, vertically, or diagonally, by moving your joystick in the desired direction. You can fire one bullet at a time by pressing the button on the joystick controller. Surrounding each Room of Doom are gunmen concealed behind doorways. Slowly, their doors open and close. You must fire through the open doors to eliminate the gunmen, scoring 75 points for each one you hit. But be careful: when the doors are opened all the way, the gunmen fire at you, and a hit spells Doom. Each Room of Doom has a monster who pursues you relentlessly. You can shoot him as well, scoring 50 points for each hit. This gives you only a few seconds' relief, for the monster is soon after you again. Many rooms also have deadly objects scattered through them. Even the slightest contact with either the monster or these objects again spells Doom. You begin with a reserve force of three players, shown at the top of the screen. Each time you eliminate all the gunmen in a room, you will move to the next room and earn another player, up to a maximum of six. But there is a time limit to each room. When the timer at the upper right of the screen counts down to 0, the monster becomes invulnerable to your bullets. Each Doom costs you one of your players. When you run out of players, the game is over. A hidden feature of this game allows you to continue play (with three new players and a score reset to 0) from where you met your final Doom. See if you can discover it (you don't need to put in another quarter!) GAME FEATURES CHART * Games 1-16 allow the player to fire when standing still and to fire a new bullet at any time. * Games 17-32: The player can only fire a new bullet after his previous bullet has hit something. * Games 33-49: The player can only fire when moving. * Games 49-64: For the utmost challenge, the player can only fire a new bullet after his previous bullet has hit something and he can only fire when moving. GAME VARIATIONS Room of Doom contains 64 different game variations, as well as four different starting rooms, for an endless variety of challenges. Examine the game features chart to determine which features are in which game. Here are descriptions of the variable game features: * Doors: Ordinarily, the gunmen's doors periodically open and close, and they fire only when their doors are fully open. In the open door variation, however, their doors are always open. The player can shoot the gunmen without waiting for the doors to open, but the gunmen are liable to fire without warning, at any time. * Diagonal fire: The player can always fire diagonally as well as horizontally and vertically. Ordinarily, the gunmen fire only horizontally and vertically, but in the diagonal fire games, they can shoot diagonally as well. * Speed: In the high speed games, everything happens twice as fast as in normal speed games. * Guided bullets: Ordinarily, your bullets travel only in straight lines. In these variations, you can guide your bullet by moving the joystick in the direction you want the bullet to go. As long as the fire button remains pushed, your player will remain stationary and only the bullet will move. * Stationary fire: Ordinarily, the player can fire while standing still, with his bullet going in whatever direction he is facing. In variations without stationary fire, he can only fire while moving, for arcade-like action. * Repeat fire: Ordinarily, the player can fire another bullet at any time, causing any previous bullet to vanish. In these variations, however, you can only fire again after your previous bullet has hit something. * Starting room: You can start your player in room 1, 3, 5, or 7 by setting the left and right difficulty switches. CommaVid is a different kind of game company, formed by a group of professionals from computing and the physical sciences. We believe that our experience outside the consumer electronic market will aid us in developing interesting products for our customers. New electronic products are like presents--sometimes it's nice to get what you want and other times a surprise is welcome. By combining our own ideas, and reactions of our customers, we hope to create some pleasantly surprising new products. To help us do this we would like both your reactions to this game and any suggestions you would care to pass along for new games or other new computer based consumer products. We will read everything you send to the address below and answer as often as we can. Unless you request otherwise, we will include you in our list for mailings of advance information about our new releases. The next time you are shopping for fun and games, remember to look for CommaVid. CommaVid INC. Box 3308 Fox Valley Center Aurora, Illinois 60505 For fast response to requests for cartridge repair, write to: CommaVid Service Center Box 3326 Fox Valley Center Aurora, Illinois 60505 Tele-Game is a trademark of Sears Roebuck and Co. ATARI and Video Computer System are trademarks of ATARI, INC.
Emulation on mobile devices will drain your battery quite fast. I recommend playing while device is plugged into charger.