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Defender Of The Crown NES Video Game

Free Online Web Browser NES Game Play. This NES emulator supports mobile touch devices (i.e Iphone). Complete instructions and keyboard controls towards bottom of the page.


Click ‘Enter’ Key to Start Game. Main keyboard buttons are X and Z.


Click Game Window Size Button to Zoom Game Size between default, 1.5X and 2X


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Keyboard Controls
Gamepad Button Player 1
Left Left Arrow
Right Right Arrow
Up Up Arrow
Down Down Arrow
A X
B Z
Start/Pause Enter
Select Ctrl

Instructions:
Click on the game window and hit the ENTER key to start the game (you might have to hit start twice) . On a computer you can click the Game Window Size button to rotate between default, 1.5X and 2.X game window size. On mobile phones and Iphone use the gameplay control buttons shown on your screen (only on mobile) to play and start the game. If you grew up in the 80's you shouldn't need additional gameplay instructions. If you really need help or instructions playing this game, we have the The Official Nintendo Player’s Guide from 1987 to help you out.


TRANSCRIBED ORIGINAL NINTENDO GAME MANUAL AND INSTRUCTIONS

GAME      : DEFENDER OF THE CROWN 
MAKER     : PALCOM
RELEASED  : 1991
GAME CODE : NES-U3-UKV

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* The "ULTRA" instead of "PALCOM" that apears in the manual is not an   *
* error made by me.... Go blame Konami :)                               *
*                                                                       *
* - Martin                                                              *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

WELCOME TO THE WORLD OF ULTRA!

You're now the proud owner of ULTRA's authentic version of Defender of the 
Crown for the Nintendo Entertainment System. We suggest that you read the 
following instructions thoroughly before conquering England.

TABLE OF CONTENTS

THE ENGLISH COUNTRY SIDE
INTRODUCTION
HOW TO PLAY
THE 4 ENGLISH LORDS
THE TOURNAMENT
BUYING AN ARMY/THE CONQUEST
RAIDING
BATTLES AND CATAPULTS
DEFENDING YOUR CASTLE
ROBIN HOOD AND THE DAMSEL IN DISTRESS
ADVICE FROM THE ROUND TABLE
TAKING CARE OF YOUR GAME


ENGLAND 1149 A.D.

Ripe with civil vil war, the once peaceful English countryside is tormented 
by trampling armies and thundering hooves, and its grassy knolls are stained 
red by fallen knights and serfs. The game's map screen displays the whole 
bloody terrrtory and defines the boundaries of feudal lands. It also shows 
where castles and garrisons are located, and who lays claim to each
territory (blue shields represent Saxon turf, orange flags represent Norman 
holdings. Your homeland is represented by a bold knight on a trusty white 
steed). In the upper-left corner of the map screen, you'll see a table.
From there you will select your plan of action : Tournament, Conquest, 
Go Raiding, Buy Army, Read Map, Pass.

 
WHEN HISTORY AND FANTASY WERE ONE

It's a time of legends. A time for heroes. A time of bitter strife, when 
great men rise above their peers to perform great deeds. Your liege the king 
is dead, the throne vacant. Britain enters a season of destruction, a bitter 
winter that can end only when the last brave Saxon Knight lies dead or the 
Norman castles lie in heaps ot rubble, emptied of their foul oppressors who 
have enslaved your people. It's a time when foreign invaders shall learn the 
truths administered by the shining blad Saxon swords. It's a time when 
heroes are made and damsels saved.


HOW TO CROWN YOURSELF

Six great lords vie for the English throne; their castles dominate the 
island nation. In the south there are the three Norman castles, to the 
north, the Saxon fortresses.
Your goal is to crush the three Norman castles, thus claiming the missing 
crown. To do so, you must accumulate wealth by conquering lands and raiding 
castles. With this stash of cash, you must build armies tor further 
conquests and defense of the territories you've already claimed. The other 
Saxons are initially your allies, but remember: they want to be king of 
England as well.         


HOW TO PLAY                                                     

Strategy is as much a part of valor as strength and a sword. A great king 
has plenty of brains to back his boasting, because he knows that words can 
only lead soldiers into battle. While decisions lead them on to victory.
After the opening screen appears, take command and advance to the next 
screen by pressing the A Butlon. In general, you may press the A button to 
cnange screens throughout the game.

When the first picture of a knight appears, you may choose to play his role 
by pressing the A Button. To cycle through the other 3 arternative knights, 
press the Control Pad or Select Button. What's important to note about each 
are his strengths or weaknesses in Leadership, Jousting and Swordplay. 
(The easiest Knight to win with is Wilfred of Ivanhoe. The toughest 
challenge is with Wolfric the Wild.)

Once you've knighted yourself, advance through Sherwood Forest, then on to 
the status screen. This screen will keep you informed of how you're faring 
throughout the game. It tells you the date, your gold and income supply, 
your ratings status, the number of knights, soldiers and catapults you have 
in your conquering army, and the number of soldiers you've left at home to 
defend your castle. It also displays the fair maiden, if you're brave enough 
to reseue her when called upon.

After learning a little bit about yourself, advance to the map scren and 
begin your quest for the crown. From there, make strategic selections by 
moving the sword up or down the Control Pad. Press the A Button to lock in 
your decision. Next, follow the directions given to you on the screen. Use 
the Control pad to maneuver the cursor, and lock in your commands by 
pressing the A Button.

Every decision you make is considered a TURN. For each turn you take a 
month passes inside the computer. During this time the computer takes its 
turn, initiating battles that randomly rage across the land. You'll see 
flags and shields appearing and changing. These are the computer's 
conquests.

Remember, for every Saxon decision you make, the computer counters with 
Norman ideas. Thus be advised to always stay one thought ahead.


GOOD KNIGHTS

You'll command the role of one of these Saxon lords. Note Their strengths 
and make sure you have the skills to compensate for any of their 
weaknesses. During the conquest you can increase your Ieadership rating by 
sucessfully jousting fame. This is important to remember, since a strong 
leadership rating offers an enormous advantage on The battefield. Of course, 
also know that any time you flee from a confrontation, your leadership will 
falter and your men will lose confidence.

Wilfred of Ivanhoe

Leadership : Average
Jousting   : Good
Swordplay  : Good

Wolfric the Wild

Leadership : Weak
Jousting   : Strong
Swordplay  : Weak

Cedric of Rotherwood

Leadership : Strong
Jousting   : Average
Swordplay  : Good

Geoffrey Longsword

Leadership : Good
Jousting   : Weak
Swordplay  : Strong


THE TOURNAMENT OF CHAMPIONS

You need 5 gold pieces to pay for holding a tournament. When other lords
hold tournaments, the code of chivalry requires you to attend (for free).
Complete for FAME to increase your leadership, and for LAND to win
territory. If you have no land other than your home castle to gamble, you'll
automatically duel for fame.

Event 1: The Joust  

After choosing your opponent (Hint: you should have read the map to know who 
the strong and weak opponerns are) press the A Button until you've advanced 
to the overhead view of the horses galloping into position. You're Saxon 
blue, the computer is Norman red.

Next the "Charge!" screen will appear. Using the Control Pad, guide the
lance at the bottom of the screen and try to position it in the center of 
the oncoming opponent's shield. The stronger your jousting abilitty, the 
larger his shield.
       
After the third pass, if you haven't dismounted him, you're automatically
knocked on your tail. Whether you dismount your opponent or he dismounts
you determines your strength going in to the tournaments second event.
Be warned. Spearing the opponent's horse is the most dishonorable deed
a chivalrous knight can commit. Do so, and your honor, along with most
worldly possessions, will be lost.

Event 2: The Moming Star  

Again, you control the blue knight, the computer controls the red. The key 
is to time your blows pressing the A Button at the exact moment the 
morningstar is furthest from the opponent. Push the A Button alone and 
you'll swing high. Press it while holding the Control Pad down and you'll 
swing low. You can also defend yourself by raising the shield with the B 
Button. To be proclaimed champion of the tournament, you must win three 
straight Morning Star events.


BUYING AN ARMY (The Pre-Pentagon Era)

Select BUY ARMY from the mainmenu, and the screen automatically swihches to 
a choice variety of soldiers, Knights. catapults and castles available for 
purchase. You can shop to your heart's content, or at least until you run 
out of gold. (Absolubely no deficit spending allowed!) Things to consider 
when buying your army: Knights outlast soldiers and are the striking force 
on the field of honor, but they are useless when defending your castle or 
garrisons. You musthave at least one (1) catapult to lay siege to an enemy 
castle. You must also have land (besides your home territory) to build a 
castle/garrison. When you build a castle/garrison, you'll also receive 10 
men to defend it.


CONQUESTS

The location of your army is represented on the map by the mounted knight. 
When at home, the army helps defend the castle. To transfer forces back and 
forth between your home castle, your conquesting army, and the garrisons 
you've built on captured territories, select CONQUEST from the main menu. 
From the next menu that will appear, select TRANSFER. Press the A Button to 
lock onto the soldiers Knights or catapults you wish to transfer, then press 
the Control Pad left or right.  Finally, select MOVE ARMY to capture 
unguarded territories, attack enemy locations or to move through friendly 
lands.


IT'S A RAID!

Under the cover of darkness you decide to raid an enemy castle (or for that 
matter, an allied stronghold). This is purely a greedy decision, a 
plundering mission for gold, loot, the big bucks! To illegally raise this 
extra cash for your army, select RAIDING from the main menu, then choose the 
lord you want to victimize by using your Control Pad to line up the cursor 
with his castle.
Fair warning. This isn't as simple as taking candy from a baby. You must 
defeat three courtyard soldiers, and then enter into the fortress where 
you'll duel with the captain of the guard. It's extremely difficult for a 
weak swordfighter to raid the castle of a strong swordsman. But with much 
practice, it's possible. Move the Corntrol Pad right and left to advance 
and retreat. To escape, move to the far left of the screen . . . at the cost 
of leadership points. When you close in on an opponent, press the A Button 
to attack. To parry a guard's thrust, press the A Button while holding the 
Control Pad in the up position. The guard can't strike you when you're 
parrying. Of course, you can't stab him in that position either.
The best strategy for winning your raid is to lunge and strike, then retreat 
a step. Another piece of sound advice: watch 16 hours of back-to-back Erroll 
Flynn swashbuckling movies - that'll really teach you how to swordfight!


BATTLE TO THE BITTER END

Animated pictures represent the armies. The actual battle randomly takes 
place inside the computer. Each soldier represents 25 men (or less) and each 
horseman represents 10 knights (or less). Press the Control Pad up or down, 
then press the A Button to change tactics. The tactics displayed at bottom 
right of the screen are:

* Hold Your Ground - Most effective when you are a good to excellent leader 
  and you're fighting a weaker or equal leader with less men.
* Ferocious Attack - Risky. if you're a weak leader or are going against a 
  larger force, it may work. But often it leaves you with casualties galore.
* Bombard - Best used when you have numerous catapults.
* Outflank - Most effective when you have a low leadership rating but 
  outnumber the opposing army. Might also wark for excellent leader who is 
  outnumbered.
* Retreat - You may run away and save your men, but that will obviously 
  destroy your leadership rating.


CATAPULT SIEGES

You must buy a catapult and transfer it to your campaign army before you can 
attack a territory occupied by a castle. When the siege begins, choose your 
ammunition - BOULDERS, GREEK FIRE, OR DISEASE.
Your objective is to do as much damage as inhumanly possible to the enemy 
before the open field battle begins. You must first knock a hole in the wall 
with a boulder before you launch fire or disease.
Press the A Button to pull the catapult's lever back. Hold it down until 
you're ready to fire then release it.
Try to hit the top of the castle wall first, then lower your aim to destroy 
it piece by piece Disease will kill large numbers of men if used eariy 
(because it has time to spread and fester). Fire will eliminate 10% of the 
castle guards. Select CEASE FIRING if you want to end the siege early.


DEFENDING YOUR HOME CASTLE OR GARRISON

If you haven't stayd a thought ahead of the enemy, and your home castle is 
defended by only a handful of wimps, an attack could put a sudden halt to 
your dreams of conquest Garrisons can also fall to this land of poor 
planning, but without the dramatic ending The crossbow scene is seen from 
your perspective inside the castle walls. The enemy is climbing the walls 
and firing arrows directly at you (it's kand of a William Tell thing minus
the apple).
The strength bar indieates how many men you have left. Your total number of 
crossbowmen corresponds to the number of men in your castle (not including 
Knights).

This chart applies to the computer's army as well. Also, the higher your 
leadership rating, the more quickly you can move your crossbow. The higher 
your opponent's leadership rating, the more quickly his men will appear and 
shoot.

.------------------------------------------. 
|                                           |
|  Men in Castle        Total Crossbowmen   |
|                                           |
|  1 - 9                1 - 9               |
|  10 - 25              10                  |
|  26 - 50              15                  |
|  51 - 75              20                  |
|  76 - 125             30                  |
|  126 - 175            40                  |
|  176 - 200            50                  |
|                                           |
`-------------------------------------------'  


ROBIN HOOD AND THE DAMSEL IN DISTRESS

You can get Robin's help a total of three times. He'll help you raid a 
castle, siege a castle, or fight on the battlefield. To ask for his 
assistance, move the cursor to Sherwood Forest anytime you are prompted to 
select a territory. You'll then see Robin, receive his message, and finally 
return to the map where you'll select the territory you wish to harass.

As for the damsel of your dreams, you'll have the opportunity to rescue her 
only if her father thinks you have the nerve to succeed. So be brave, my 
son, and she'll eventually take the sting from your wounds. 

ADVICE FROM THE ROUNDTABLE

1. Familraize yourself wrth your surroundings. Select READ MAP from the menu.
   Inspect the territory around your castle, then size up your opponents.
2. Men-at-arms are the least expensive military commodity, and the core of 
   an army's strength valuable at home for defense or fields of conquest. 
   Fighting on horseback, knights are useful mainly for attack - they can 
   splinter a defending army with a terrrfying single charge.
3. Bolster the ranks by shifting men and weapons from your home army, but 
   remember - the careful commander leaves behind a strong force to protect 
   his castle unless he plans to stay close by.
4. Issuing the correct orders at the proper time is the key to battlefield 
   success. Attacking with ferocity is a gamble. It can save a day that 
   appears lost, but can also be the undoing of a great army that might have 
   won with a more conservative approach. Know when to give up the field. 
   Dishonor is preferable to the loss of your last knight.
5. Any castle or territory may be attacked, Norman or Saxon. The reverse is 
   also true - you may be attacked by Saxons, even though they're supposed 
   allies. Chivalry was a club, and some lords did not belong.
6. Select CONQUEST from the menu to see the see of your home army and 
   campaign army. If you have any vassals, their numbers appear in the home 
   army column. Each vassal is equal to one soldier. Use this menu to assign 
   additional forces to the campaign.
7. The courtyard of the enemy's castle is a dangerous place to learn the 
   secrets of swordsmanship. Keep two things in mind and you should live 
   long enough to reap the benefits of experience: first the best time to 
   thrust is when your opponent's sword is in motion away from yours; 
   second, you must always keep moving. So bequeath the ghosts of Camelot.


TREAT YOUR ULTRAGAMES CASETTE CAREFULLY

* This ULTRAGAMES cassette is a precision-crafted device with eomplex 
  electronic circuitry Avoid subjecting it to undue shock or extremes of 
  temperature. Never atempt to open or dismantle the cassette.

* Do not touch the terminal leads or allow them to come into eontact with 
  water or i game circuitry will be damaged.

* Always make sure your computer is SWITCHED OFF when inserting the cassette 
  or removing it from the computer

* Never insert your fingers or any metal objects into the terminal portion 
  of the expansion connector This can result in malfunction or damage.


WARNING

DO NOT USE WITH FROMT OR REAR PROJECTIOM TY

Do not use a front or rear projection television with your Nintendo 
Entertainment System  ("NES") and NES games. Your projection television 
screen may be permanently damaged if video games with stationary scenes or 
patterns are played on your projection television. Similar damage may occur 
if you place a video game on hold or pause. If you use your projection 
television with NES games, Nintendo will not be liable for any damage. 
This situation is not caused by a defect in the NES or NES games; other 
fixed or repetitive images may cause similar damage to a projection 
television. Please contact your TV manufacturer forfurther informatlon.


Nintendo and Nintendo Entertainment Systemare trademarks of Nintendo.
PALCOM SOFTWARE is a trademark of Palcom Software Limited.
Defender of the Crown is a trademark of Cinemaware Corp.
			   (c)1991 Konami


Requirements:
These games are being emulated natively in Javascript. No plug-in is required in your web browser, but the emulator does require a modern web browser. Game speed and emulation only runs as good as your computer or mobile phone. If you have a fast, modern computer these games will run very smoothly.
Sorry, no sound on mobile devices.

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SAMPLE IPHONE GAMEPLAY SCREENSHOT
Defenderofthecrown Arcade Game Emulated on the Nintendo Entertainment System (NES). Play Defenderofthecrown in your web browser or mobile phone. This NES emulator provides very accurate Defenderofthecrown gameplay. Defenderofthecrown is a classic 1980s NES video game.