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Gyromite NES Video Game

Free Online Web Browser NES Game Play. This NES emulator supports mobile touch devices (i.e Iphone). Complete instructions and keyboard controls towards bottom of the page.

Click ‘Enter’ Key to Start Game. Main keyboard buttons are X and Z.

Click Game Window Size Button to Zoom Game Size between default, 1.5X and 2X

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Keyboard Controls
Gamepad Button Player 1
Left Left Arrow
Right Right Arrow
Up Up Arrow
Down Down Arrow
Start/Pause Enter
Select Ctrl

Click on the game window and hit the ENTER key to start the game (you might have to hit start twice) . On a computer you can click the Game Window Size button to rotate between default, 1.5X and 2.X game window size. On mobile phones and Iphone use the gameplay control buttons shown on your screen (only on mobile) to play and start the game. If you grew up in the 80's you shouldn't need additional gameplay instructions. If you really need help or instructions playing this game, we have the The Official Nintendo Player’s Guide from 1987 to help you out.


Thank you for selecting the Nintendo Entertainment System Gyromite Pak.
This game requires R.O.B., your Robotic Operating Buddy.


In this action-packed game you've got to keep R.O.B.'s gyroscope spinning
in order to assist Professor Hector, the mad scientist, in defusing all the
bombs in his laboratory. R.O.B. will move the columns blocking he
scientist's way so he can get to the dynamite before it explodes. Master
the technique and you can get R.O.B. spinning two gyros at the same time.
But don't take your eyes off the screen for too long-because anything can
happen in Gyromite!

Please read this Instruction Booklet to insure proper handling of your new
game, then save it for future reference.

Caution: Misuse or mishandling of the spinning gyro can cause physical
injury. Read this Instruction Booklet for proper and safe use of gyro and
gyro spinner BEFORE operating R.O.B.'s accessories.
Please follow the instructions in the NES Instruction Manual to properly
set up your NES and R.O.B.


1. Turn on the power switch on R.O.B.'s main body. R.O.B. should start
automatically and stop in the standby position (arms open, body at the top
of the center shaft with arms facing forward).
If R.O.B. does not assume the standby position, switch the power off and
switch it on again.
Please note that R.O.B. will not move when his batteries are down.
Names of R.O.B.'s parts and attachments:

There's a full page pic here, it shows R.O.B. with his gyro spinners and
controller holder.
Setting up R.O.B. a. Insert one D size battery into the spinner and place
the spinner into position No. 1 on R.O.B.
Caution: Do not place fingers or foreign objects in the gyro spinner.

b. Attach the hands (2) to R.O.B.'s arms.

c. Set Controller 2 in the tray with the A and B buttons in front of the
actuators (not upside down!). Place the tray into positions 2 and 3 on

Note: The controller connected to controller socket 1 becomes Controller 1.
The controller connected to controller socket 2 becomes Controller 2.
d. Set the gyros (2) in the holder. Place the holder into positions 4 and 5
on R.O.B.

Note: The gyros are intended to be played with the Gyromite Pak ONLY.

4. Insert the Gyromite pak into the control deck and turn on the power

5. Select the test mode and focus R.O.B.'s head to the TV screen per the
instructions in the NES Instruction manual. (Note from Spaz: If you want to
see what those distances are, click here) R.O.B. IS NOT READY TO PLAY



Caution: Misuse or mishandling of a spinning gyro or the gyro spinner can
cause physical injury.


   * A spinning gyro should never be touched.
   * Do not use your fingers to insert or remove a spinning gyro from the
     gyro spinner or a gyro tray. A spinning gyro should be handled by
   * Use R.O.B. to insert or remove a gyro from the gyro spinner and to
     move it to and from the gyro holders or gyro trays.
   * The gyro is designed to spin in the gyro tray only. It should never be
     operated on any other surface.
   * Do not place anything on the spinning gyro. Do not attach anything to
     it. Do not allow the spinning gyro to come into contact with any
     object other than the gyro spinner or the gyro trays.
   * Do not place fingers or foreign objects in the gyro spinner.
   * Avoid close contact with a spinning gyro. Do not touch spinning gyro
     if it falls off tray until it comes to rest.



1. Select Button: This button is used to select which game you wish to play
while in the select mode menu. During the test or the direct mode, pressing
the select button will return you to the select mode menu.

2. Start Button: After selecting the desired game mode use the start button
to start the game. The start button also changes the screen to blue to
control R.O.B. or to black to control Professor Hector and Professor Vector
during Game A.

3. Control Pad: The control pad has two functions. It can control R.O.B.
(blue screen in Game A, black screen in game B) or Professors Hector and
Vector (Black screen in game A).

4. A Button: This button is used to open R.O.B.'s arms (blue screen in Game
A, black screen in Game B) and pick up or put down turnips (in black screen
game A).

5. B Button: This button is used to close R.O.B.'s arms (blue screen in
Game A, black screen in Game B) and pick up or put down turnips (black
screen in Game A).


Test mode-This is used to focus R.O.B.'s eyes onto the TV screen. (See NES
Instruction Manual)
Direct-This game helps you get accustomed to moving gyros with R.O.B. Your
commands go straight to the TV screen which sends signals to R.O.B.

Up: Raises the arms
Right: Turns the arms to the right
Down: Lowers the arms
Left: Turns the arms to the left
A button: Opens the arms
B button: Closes the arms
R.O.B. makes three kinds of movement:
1. Grasps and releases objects.
2. Raises and lowers objects.
3. Turns and carries objects to the left and right.
A gyro in set in motion by the spinner will not fall as long as it is
rotating-even after it is relocated to the tray. You can then move the
other gyro after the first one is spinning on the tray. Practice the
commands one after the other so you can get used to operating R.O.B.
Skillfully moving the gyros will be helpful when you play Game A or B.
Press the select button to return to the select mode menu.
Game A-1 player

   * Prof. Hector
   * Prof. Vector
   * Dynamite
   * Turnip (used as a decoy)
   * Smick (eats turnips and bites professors)
   * Gate (Red)
   * Gate (Blue)

This is an exciting game in which the Professor and R.O.B. Cooperate to
remove all the dynamite and prevent a big explosion. The screen scrolls
sideways to espose more bombs.
There are 40 phases for this game mode. Use the A and B buttons while the
select mode menu is displayed to select the phase you want.

Game Play

1. The Professor has to move past a spot where dynamite is laid in order to
remove it. He must remove all dynamite in the time given. By using R.O.B.
and the gyros, you can help him by raising and lowering the blue and red
gates that block the Professor's way.
2. So long as the background of the screen is black, you operate the
Professor with controller 1.
3. To control R.O.B., press the start button and the background of the
screen turns blue, meaning that Controlle 1 sends commands to R.O.B. (Robot
Transmission Mode).
4. After transmitting, the background of the screen changes automatically
from blue to black and control goes back to the Professor.
5. If you want to send another command to R.O.B., press the start button
again and then press the necessary command button.
6. One important thing to remember when raising/lowering gates with the
gros is that placing a gyro onto the blue tray lowers the blue gate;
placing a gyro onto the red tray lowers the red gate.
7. You don't have to bother spinning a gyro to move only one gate up and
down, but sometimes both gates have to be opened to let the Professor pass.
In this case, spin one gyro with the spinner and place it on either the red
or blue tray, then R.O.B.'s hands will be free to put the other gyro on the
other tray.
8. Smicks, the killer bugs, are lying in wait somewhere on the screen and
you will lose the Professor if he is bitten by a Smick.
9. Smicks like to bite Professors; but even more than Professors, they like
turnips. If you offer a greedy Smick a turnip, his favorite food, he won't
attack the Professor.
10. Use the A button on Controller 1 to make the Professor pick up and put
down the turnip.
11. Move the gate up and down to crush the Smicks and gain 500 points.
12. There are 6 bundles of dynamite (some of which might be hidden and
invisible) per phase. Each bundle of dynamite removed gives you 100 points.
13. The time remaining after all dynamite has been picked up will be added
to your score as extra points.
14. The Professor disappears if he is bitten by a Smick or if the time is
used up. The game ends when all three Professors have disappeared. (Note
from Spaz: Contrary to this, you get FIVE professors)
15. To pause during the game, press the select button during play. During
pause you can view the entire scene by pushing the control pad. Press the
select button again to release the pause. If the start button is pressed
during pause, the screen will return to select mode list and the game will

Game B: Here Professor Hector is walking in his sleep. Move the gates up
and down with R.O.B. and the gyros to prevent the professor from being
bitten by a Smick. Try to help the Professor pass through smoothly. There
are 25 phases, starting from R=01 (Phase 1) The Professor comes out of the
tunnel on the left and walks determinedly to the right. When he passes a
rope, he always climbs up to the top and jumps down to the right. If a gate
is closed, he will just keep walking in place.

In this game, R.O.B. is operated directly by Controller 1.
Operate R.O.B. to position gyros and move the gates up and down. Lead the
Professor safely to the tunnel on the far right.

There are holes here and there where Smick is lying in wait. If you don't
operate R.O.B. carefully the Professor will fall into one of th holes. If
this happens, and Smick bites him, the Professor is lost. The game ends
after all three professors are lost.

If an arrow appears on the way, the Professor has to go in that direction
or he will fall into a hole and get bitten by Smick. Watch out for these.

As the professor advances, you gain points. Everytime you overtake an
arrow, you get 100 points. If Smick is crushed by a gate you get 500

Various courses appear one after another. If all 25 courses are completed
successfully, the walking speed of the Professor increases and the game
gets more difficult. See how many phases you can clear.

Press the select button to pause during the game. To continue playing,
press the select button again. If the start button is pressed during a
pause, the screen will return to the select mode list and the game will



   * This is a high precision game. Do not put it in places that are very
     hot or cold. Never hit or drop it. Do not take it apart.
   * Do not touch the connectors or get them wet or dirty. Doing so may
     damage the game.
   * Do not clean with benzene, paint thinner, alcohol or other solvents.
   * PLay the game from a normal viewing distance from the TV screen.
   * For your health, take 10~15 minute breaks every 2 hours when playing
     for an extended period of time.
   * Please read the instruction booklet for the Robot carefully.

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These games are being emulated natively in Javascript. No plug-in is required in your web browser, but the emulator does require a modern web browser. Game speed and emulation only runs as good as your computer or mobile phone. If you have a fast, modern computer these games will run very smoothly.
Sorry, no sound on mobile devices.

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Gyromite Arcade Game Emulated on the Nintendo Entertainment System (NES). Play Gyromite in your web browser or mobile phone. This NES emulator provides very accurate Gyromite gameplay. Gyromite is a classic 1980s NES video game.