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Robo Cop NES Video Game

Free Online Web Browser NES Game Play. This NES emulator supports mobile touch devices (i.e Iphone). Complete instructions and keyboard controls towards bottom of the page.

Click ‘Enter’ Key to Start Game. Main keyboard buttons are X and Z.

Click Game Window Size Button to Zoom Game Size between default, 1.5X and 2X

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Keyboard Controls
Gamepad Button Player 1
Left Left Arrow
Right Right Arrow
Up Up Arrow
Down Down Arrow
Start/Pause Enter
Select Ctrl

Click on the game window and hit the ENTER key to start the game (you might have to hit start twice) . On a computer you can click the Game Window Size button to rotate between default, 1.5X and 2.X game window size. On mobile phones and Iphone use the gameplay control buttons shown on your screen (only on mobile) to play and start the game. If you grew up in the 80's you shouldn't need additional gameplay instructions. If you really need help or instructions playing this game, we have the The Official Nintendo Player’s Guide from 1987 to help you out.

Manual re-write by: VmprHntrD (12/27/96)

This is the manual to the NES game.....

Robocop (from Data East)

[CONTROLLER PARTS AND OPERATING INSTRUCTIONS]_________________________________

Controller 1 - For 1lplayer game                             Control Pad
Controller 2 - Not used

³³       |         ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ                    ³³  stairs |
³³     ÚÄÄÄ¿       ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿      Nintendo      ³³       ÚÄÄÄ¿
³³     ³  ³       ³ SELECT  START  ³                    ³³       ³  ³
³³ ³ <   O   > ³   ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿  ÚÄÄÄÄÄ¿ ÚÄÄÄÄÄ¿   ³³   ³ <   O   > ³
³³     ³  ³       ÀÄÄÄÄ|ÄÄÄÄÄÄ|ÄÄÄÄÙ  ÀÄÄ|ÄÄÙ ÀÄÄ|ÄÄÙ   ³³     | ³  ³ |
³³     ÀÄÄÄÙ       ÚÄÄÄÄ|ÄÄÄÄÄÄ|ÄÄÄÄ¿     |       |      ³³     | ÀÄÄÄÙ |
			|      |          |       |- A BUTTON       |
		SELECT -|      |- START   |- B BUTTON        Duck (with the
		BUTTON            BUTTON                     SELECT button, 
							     block a punch),
							     walk down stairs,
							     pick up objects
A Button: Fire weapons.
B Button: Punch.

								      [Page 3]

[HOW TO PLAY]_________________________________________________________________

To start ROBOCOP:

1) Make sure your Nintendo Entertainment System is off, then put the ROBOCOP
   Game Pak in the system.
2) Press the POWER button on the front of the system.  The license and
   copyright screen appears, then the RoboCop title screen.  Several screens
   appear showing RoboCop's vital information.  Get ready for action!
3) Make sure the controller is plugged into socket 1. (You can move from any
   screen to the next by pressing START.)
4) To skip the preliminary screens and start the game immediately press START.

								      [Page 4]

Pausing. To stop the game temporarily, press the START button.  To return to
the game press START again.

Continuing. The game is over when you run out of energy or can't take any more
hits.  But once you've gone past the first level, you don't have to start at
the beginning of the game again - you can continue from the same game,
beginning on the highest level you have reached.  You will be allowed to
continue up to three times at that level.  (You can't continue a game once you
turn the Nintendo Entertainment System off or press the RESET button.)

After the "Game Over" screen appears, the Start screen appears.

To continue the game:

1) Press the SELECT button to choose CONTINUE.
2) Press the START button.

When you continue a game, you will start at the beginning of the highest level
you reached (for example, if you were at the end of level 3 when the game was
over, you'll start at the beginning of level 3).  You also lose all the
weapons you had - you start armed only with the Auto-9.

To start a new game:

* Press the START button.

When you start a new game, you go back to the beginning of level 1.

								      [Page 5]

[SCREEN DISPLAY]______________________________________________________________

				       You're Using
	      |         POWER           WEAPON   FUNCTION  |
	      | T                       |-----|  |-|-|-|-| |
	      | P                       |_____|  | | | | | |
	      |                          _       | | | | | |
	      | SCORE      888830      /[_D 012  |_|_|_|_| |
	      |                      /  MAX 255    \ \ \ \- Energy/Power Alarm
				   /         |      \ \ \-- Foe Detector
		       Bullets Left   Maximum Number \ \--- Punches Only
		       in the Weapon  of Bullet the   \---- Infrared Vision
				      Weapon Can Hold

								      [Page 6]


Your strength is measured by the energy you have left and the number of hits
you can take.  Keep an eye on the energy and power indicators.  If either one
goes to zero, you're history.

Energy. The energy indicator shows you how much energy you have left.  Your
energy decreases gradually as you play.

[Picture of
a 9 volt    To give yourself more energy, pickup the battery rechargers.

Power. The power indicator shows you how many more times you can get hit and
still live.

[Picture of
a jar with  To build up your power so you can take more hits, pick up power
a big "P"]  food.

All the enemies suck up some of your energy, and some of them will hit you.
The best strategy is to get them before they get you.  Don't let them get too
close - they may hit you before you can do anything about it.  And if you try
to punch someone who's too close, you can take as much damage as you dish out.
Remember that you need to keep enough energy and hits in reserve to take on
the powerful foes who appear at the end of each level.

								      [Page 7]


The picture under the word WEAPONS on the screen shows you which weapon you
are currently using.

The number to the right of the bullet icon shows you how many bullets you have
left for the weapon you're using.  If the nnumber reaches zero you can't use
the weapon again until you come across more ammunition.

The number to the right of the MAX shows the total number of bullets the
weapon can hold.

Weapons Inventory

You start out with the Auto-9.  You can pick up the other weapons as you go
along.  When you finish one level and go on to the next, you take all the
weapons you have with you.  You will need them on the new level - so finishing
a level by using up all your ammunition is not the best strategy.  At certain
pooints in the game you mant find your weapon non-functional.  At these times,
you must punch your way past the villain.

Auto-9. The Auto-9 is a special issue hand gun made for RoboCop alone. It's
extrememly effective for short and medium range situations.  One shot is
usually all that's necessary.

Machine Gun. The machine gun is loaded with 50 bullets.  But be careful - if
you hold the trigger down too long, you can go through a lot of bullets in a
short time.  The machine gun is particularly useful for close range fighting
and battling off packs of attackers.  SOme attackers may stay out of range of
the machine gun.  If that's the case, you'll have to try something else.

								      [Page 8]

Cobra Gun. The cobra gun is the most powerful single piece of firepower you
have in your inventory.  You won't need it - or even find it - in the earliest
levels of the game.  When you do come across it, make sure you pick it up -
because you can be sure you're heading for some trouble.

Switching Weapons

You can carry several weapons simultaneously, but you can use only one of them
at a time.  Switching weapons during the course of the game is a good
strategy.  There is a limit to how many weapons you can carry (but you'll
probably use them up about as fast as you can find them).  You can switch
weapons as many times as you want.

To switch weapons:

1) Press START button to stop the game temporarily.
2) Press the up or down arrow on the Control Pad to scroll the weapons you're
   carrying.  As each picture appears, the number next to the bullet icon
   shows you how many bullets you have left.
3) When the picture of the weapon you want to use appears, release the up or
   down arrow.
4) Press START again to pick up the game where you left off.

								      [Page 9]


Infrared Vision. When the infrared vision indicator blinks, your infrared
vision has been activated.  Look for the part of the screen that's flashing,
then hit it with a power punch.

Punch. When the punch indicator blinks, it means that you can defeat the enemy
you're facing only by duking it out with him - none of your weapons have any
effect on him.

Foe Detector. As you battle your way through the game, you'll come up against
countless enemies.  All of them would like nothing better than to do you in.
At the end of each level, there's a foe who's much harder to defeat than any
of the rest.  The foe detector flashes faster and faster as you get closer to

The foes get tougher and tougher level by level.  Be creative - think of new
ways to defeat them.  It's not always best to rush in with guns blazing.

Energy/Power Alarm. The energy/power alarm flashes whenever the energy or the
power indicator drops to below three units or whenever either of them drops
suddenly.  It's a warning - you'd better do something quick or you're a goner.

								     [Page 10]


Level 1: Welcome to Old Detroit

Your first assignment may sound simple, but it isn't: Clean up the streets.
You'll encounter thugs firing at you from the sidewalk, from windows and
rooftops.  Get rid of as many of them as possible.

Be sure to pick ip food and weapons you come across - without them you won't
be able to finish the job.

Level 2: City Hall

A disgruntled employee is holding the mayor at City Hall.  And the other half
of the petty criminal in Detroit - the ones who weren't around when you took
care of their comrades - have crawled out of their holes and are bent on
revenge.  Waste 'em!

Level 3: The Warehouse

Your infrared vision will lead you to some startling discoveries.  Just
remember the directive "protect the innocent."

Level 4: O.C.P. Headquarters

The drug lord, Clarence Boddicker, spilled his guts to you at the factory to
save his own miserable neck.  He tells you he works for Dick Jones, Senior
Vice President at O.C.P., and Jones is behind about every major crime that's
been committed, including the murder of a police officer.

								     [Page 11]

When you confront Jones at O.C.P. Headquarters and attempt to arrest him, you
learn the nature of the mysterious classified Directive 4 - you can't act
against any of O.C.P.'s corporate officers.  He orders you to obey Directive 4
and put down your weapon - then your personal nightmare begins.

Level 5: The Steelworks

Work your way up and down the many levels of the steelworks.  Many more
vicious scum bags wait for you here - heavily armed scum bags like Clarence
Boddicker.  You've never seen such firepower before.  Use you head.  There's
a way to turn their strength against them.

Level 6: The Boardroom

At last you come face to face with Dick Jones.  The president of O.C.P. has
fired Jones, so he's no longer protected by Directive 4.  Unfortunately, the
worst is yet to come.  Will he stop at nothing?

Be careful.  It will take the strength of RoboCop to rid Detroit of Dick Jones

These games are being emulated natively in Javascript. No plug-in is required in your web browser, but the emulator does require a modern web browser. Game speed and emulation only runs as good as your computer or mobile phone. If you have a fast, modern computer these games will run very smoothly.
Sorry, no sound on mobile devices.

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Robocop Arcade Game Emulated on the Nintendo Entertainment System (NES). Play Robocop in your web browser or mobile phone. This NES emulator provides very accurate Robocop gameplay. Robocop is a classic 1980s NES video game.