Free Online Web Browser NES Game Play. This NES emulator supports mobile touch devices (i.e Iphone). Complete instructions and keyboard controls towards bottom of the page.
Click ‘Enter’ Key to Start Game. Main keyboard buttons are X and Z.
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|Gamepad Button||Player 1|
Click on the game window and hit the ENTER key to start the game (you might have to hit start twice) . On a computer you can click the Game Window Size button to rotate between default, 1.5X and 2.X game window size. On mobile phones and Iphone use the gameplay control buttons shown on your screen (only on mobile) to play and start the game. If you grew up in the 80's you shouldn't need additional gameplay instructions. If you really need help or instructions playing this game, we have the The Official Nintendo Playerâ€™s Guide from 1987 to help you out.
Manual re-write by: VmprHntrD (12/27/96) This is the manual to the NES game..... Robocop (from Data East) [CONTROLLER PARTS AND OPERATING INSTRUCTIONS]_________________________________ Controller 1 - For 1lplayer game Control Pad Controller 2 - Not used |- CONTROL PAD | ÚÄÄÄÄÄÄÄÄ|ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ÚÄÄÄÄÄÄÄ|ÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿³ Look up, walk up ³³ | ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ³³ stairs | ³³ ÚÄÄÄ¿ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ Nintendo ³³ ÚÄÄÄ¿ ³³ ³ ³ ³ SELECT START ³ ³³ ³ ³ ³³ ÚÄÄÄÙ ÀÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ B A ³³ ÚÄÄÄÙ ÀÄÄÄ¿ ³³ ³ < O > ³ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄ¿ ÚÄÄÄÄÄ¿ ³³ ³ < O > ³ ³³ ÀÄÄÄ¿ ÚÄÄÄÙ ³ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ³ ³ÛÛÛÛÛ³ ³ÛÛÛÛÛ³ ³³ ÀÄ|Ä¿ ÚÄ|ÄÙ ³³ ³ ³ ÀÄÄÄÄ|ÄÄÄÄÄÄ|ÄÄÄÄÙ ÀÄÄ|ÄÄÙ ÀÄÄ|ÄÄÙ ³³ | ³ ³ | ³³ ÀÄÄÄÙ ÚÄÄÄÄ|ÄÄÄÄÄÄ|ÄÄÄÄ¿ | | ³³ | ÀÄÄÄÙ | ³ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄ|ÄÄÄÄÄÄ|ÄÄÄÄÁÄÄÄÄÄ|ÄÄÄÄÄÄÄ|ÄÄÄÄÄÄÙ³ MOVE | MOVE ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ|ÄÄÄÄÄÄ|ÄÄÄÄÄÄÄÄÄÄ|ÄÄÄÄÄÄÄ|ÄÄÄÄÄÄÄÙ LEFT | RIGHT | | | |- A BUTTON | SELECT -| |- START |- B BUTTON Duck (with the BUTTON BUTTON SELECT button, block a punch), walk down stairs, pick up objects A Button: Fire weapons. B Button: Punch. [Page 3] [HOW TO PLAY]_________________________________________________________________ To start ROBOCOP: 1) Make sure your Nintendo Entertainment System is off, then put the ROBOCOP Game Pak in the system. 2) Press the POWER button on the front of the system. The license and copyright screen appears, then the RoboCop title screen. Several screens appear showing RoboCop's vital information. Get ready for action! 3) Make sure the controller is plugged into socket 1. (You can move from any screen to the next by pressing START.) 4) To skip the preliminary screens and start the game immediately press START. [Page 4] Pausing. To stop the game temporarily, press the START button. To return to the game press START again. Continuing. The game is over when you run out of energy or can't take any more hits. But once you've gone past the first level, you don't have to start at the beginning of the game again - you can continue from the same game, beginning on the highest level you have reached. You will be allowed to continue up to three times at that level. (You can't continue a game once you turn the Nintendo Entertainment System off or press the RESET button.) After the "Game Over" screen appears, the Start screen appears. To continue the game: 1) Press the SELECT button to choose CONTINUE. 2) Press the START button. When you continue a game, you will start at the beginning of the highest level you reached (for example, if you were at the end of level 3 when the game was over, you'll start at the beginning of level 3). You also lose all the weapons you had - you start armed only with the Auto-9. To start a new game: * Press the START button. When you start a new game, you go back to the beginning of level 1. [Page 5] [SCREEN DISPLAY]______________________________________________________________ Weapon You're Using | | POWER WEAPON FUNCTION | | T |-----| |-|-|-|-| | | P |_____| | | | | | | | _ | | | | | | | SCORE 888830 /[_D 012 |_|_|_|_| | | / MAX 255 \ \ \ \- Energy/Power Alarm / | \ \ \-- Foe Detector Bullets Left Maximum Number \ \--- Punches Only in the Weapon of Bullet the \---- Infrared Vision Weapon Can Hold [Page 6] [INDICATORS]__________________________________________________________________ Your strength is measured by the energy you have left and the number of hits you can take. Keep an eye on the energy and power indicators. If either one goes to zero, you're history. Energy. The energy indicator shows you how much energy you have left. Your energy decreases gradually as you play. [Picture of a 9 volt To give yourself more energy, pickup the battery rechargers. battery] Power. The power indicator shows you how many more times you can get hit and still live. [Picture of a jar with To build up your power so you can take more hits, pick up power a big "P"] food. All the enemies suck up some of your energy, and some of them will hit you. The best strategy is to get them before they get you. Don't let them get too close - they may hit you before you can do anything about it. And if you try to punch someone who's too close, you can take as much damage as you dish out. Remember that you need to keep enough energy and hits in reserve to take on the powerful foes who appear at the end of each level. [Page 7] [WEAPONS]_____________________________________________________________________ The picture under the word WEAPONS on the screen shows you which weapon you are currently using. The number to the right of the bullet icon shows you how many bullets you have left for the weapon you're using. If the nnumber reaches zero you can't use the weapon again until you come across more ammunition. The number to the right of the MAX shows the total number of bullets the weapon can hold. Weapons Inventory You start out with the Auto-9. You can pick up the other weapons as you go along. When you finish one level and go on to the next, you take all the weapons you have with you. You will need them on the new level - so finishing a level by using up all your ammunition is not the best strategy. At certain pooints in the game you mant find your weapon non-functional. At these times, you must punch your way past the villain. Auto-9. The Auto-9 is a special issue hand gun made for RoboCop alone. It's extrememly effective for short and medium range situations. One shot is usually all that's necessary. Machine Gun. The machine gun is loaded with 50 bullets. But be careful - if you hold the trigger down too long, you can go through a lot of bullets in a short time. The machine gun is particularly useful for close range fighting and battling off packs of attackers. SOme attackers may stay out of range of the machine gun. If that's the case, you'll have to try something else. [Page 8] Cobra Gun. The cobra gun is the most powerful single piece of firepower you have in your inventory. You won't need it - or even find it - in the earliest levels of the game. When you do come across it, make sure you pick it up - because you can be sure you're heading for some trouble. Switching Weapons You can carry several weapons simultaneously, but you can use only one of them at a time. Switching weapons during the course of the game is a good strategy. There is a limit to how many weapons you can carry (but you'll probably use them up about as fast as you can find them). You can switch weapons as many times as you want. To switch weapons: 1) Press START button to stop the game temporarily. 2) Press the up or down arrow on the Control Pad to scroll the weapons you're carrying. As each picture appears, the number next to the bullet icon shows you how many bullets you have left. 3) When the picture of the weapon you want to use appears, release the up or down arrow. 4) Press START again to pick up the game where you left off. [Page 9] [FUNCTIONS]___________________________________________________________________ Infrared Vision. When the infrared vision indicator blinks, your infrared vision has been activated. Look for the part of the screen that's flashing, then hit it with a power punch. Punch. When the punch indicator blinks, it means that you can defeat the enemy you're facing only by duking it out with him - none of your weapons have any effect on him. Foe Detector. As you battle your way through the game, you'll come up against countless enemies. All of them would like nothing better than to do you in. At the end of each level, there's a foe who's much harder to defeat than any of the rest. The foe detector flashes faster and faster as you get closer to him. The foes get tougher and tougher level by level. Be creative - think of new ways to defeat them. It's not always best to rush in with guns blazing. Energy/Power Alarm. The energy/power alarm flashes whenever the energy or the power indicator drops to below three units or whenever either of them drops suddenly. It's a warning - you'd better do something quick or you're a goner. [Page 10] [ASSIGNMENTS]_________________________________________________________________ Level 1: Welcome to Old Detroit Your first assignment may sound simple, but it isn't: Clean up the streets. You'll encounter thugs firing at you from the sidewalk, from windows and rooftops. Get rid of as many of them as possible. Be sure to pick ip food and weapons you come across - without them you won't be able to finish the job. Level 2: City Hall A disgruntled employee is holding the mayor at City Hall. And the other half of the petty criminal in Detroit - the ones who weren't around when you took care of their comrades - have crawled out of their holes and are bent on revenge. Waste 'em! Level 3: The Warehouse Your infrared vision will lead you to some startling discoveries. Just remember the directive "protect the innocent." Level 4: O.C.P. Headquarters The drug lord, Clarence Boddicker, spilled his guts to you at the factory to save his own miserable neck. He tells you he works for Dick Jones, Senior Vice President at O.C.P., and Jones is behind about every major crime that's been committed, including the murder of a police officer. [Page 11] When you confront Jones at O.C.P. Headquarters and attempt to arrest him, you learn the nature of the mysterious classified Directive 4 - you can't act against any of O.C.P.'s corporate officers. He orders you to obey Directive 4 and put down your weapon - then your personal nightmare begins. Level 5: The Steelworks Work your way up and down the many levels of the steelworks. Many more vicious scum bags wait for you here - heavily armed scum bags like Clarence Boddicker. You've never seen such firepower before. Use you head. There's a way to turn their strength against them. Level 6: The Boardroom At last you come face to face with Dick Jones. The president of O.C.P. has fired Jones, so he's no longer protected by Directive 4. Unfortunately, the worst is yet to come. Will he stop at nothing? Be careful. It will take the strength of RoboCop to rid Detroit of Dick Jones
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