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This game is mobile device friendly and Iphone compatible. Enjoy!
Instructions and Keyboard Controls towards bottom of page.
Click “Game Reset” or F12 to Start Game
If you grew up in the 80’s you shouldn’t need instructions!! You might find some help at http://en.wikipedia.org/wiki/List_of_Atari_2600_games and look up the game you need assistance playing.
Click “Game Reset” or F12 to Begin/Restart Game
Arrow Keys – Move
Space bar to fire/action button
Kung-Fu Master For the Atari 2600 and Compatible Systems Martial Artists Guide Activision One Goal, Many Levels --------------------- The lovely Princess Victoria is being held captive in the Evil Wizard's temple. As the Kung-Fu Master, you're the only one powerful enough to rescue her. The temple itself wouldn't pose that much of a problem. Except that it has five different levels. And each one is crawling with a tireless army of enemies. Using your superb martial arts skills, you'll have to oust henchmen, knife- throwers, dragons, and a slew of other not-very-nice types. If you manage to clean out everybody on a level, you'll automatically go to the next level. And your energy meter and timer will be reset. Once you succeed in rescuing Princess Victoria, you'll be sent back down to the first floor for more kicking and punching and jumping. Only this time things will happen even faster and more furiously. Start-Up -------- 1. Make sure that the power switch on your game machine is OFF. 2. Insert the Kung-Fu Master cartridge as described in you game system owner's guide. 3. Turn the power switch to ON. 4. To begin play for a 1-player game, press the GAME RESET lever. To begin play for a 2-player game, press the GAME SELECT lever, then the GAME RESET lever. What's on the Screen -------------------- In the upper left quarter of the screen you'll notice some numbers and bars. Here's what's what: Timer ----- The first number-the one that keeps getting smaller-is your timer. When it reaches 200, a warning will sound to let you know that time's running out. And when the timer reaches zero, you lose your life. Lives ----- The number off to the right a bit (it starts at 3) is the number of lives you have left. Score ----- The lower numbe-the one that keeps increasing (you hope)-is your score. You can earn points for destroying each opponent-unless you let him get too close before you punch or kick him. Your Energy Bar --------------- The first bar, labeled PLAYER, indicates your energy level. When it runs out, so does your life. Enemy Energy Bar ---------------- The second bar, labeled ENEMY, is the energy meter for the final opponent in each level. You must deplete all of his energy to be able to go on to the next level. Note on two-player games: In a two player game, play alternates whenever a player loses a life. The second-player's timer, score, and energy bar replace thos of the first player, and so on. If one player loses all of his lives, the other player continues without interruption until the game is over. One Friend, Many Enemies ------------------------ Princess Victoria is your only friend in this treacherous temple. Everyone else-and everything else-is out to get you. Some of your enemies demonstrate their power in numbers. Others sport some nasty weapons. While still others- like the snakes-are completely indestructible. You'll quickly learn the ins and outs of doing in your various opponents. Each type requires special handling. Here's a hint or two on how to handle them, just to get you started. Henchmen. They're not that much of a threat for a Kung-Fu Master like you. One punch or kick should do it. Problem is, there's so many of them. And they come at you from both sides. Plus, they'll try to hold on to you and drain your energy. Knife-throwers. Duck or jump to avoid the knives. And use two punches or kicks to knock these guys out of the game. Midgets. These tumbling attackers approach you from either side. Sometimes it's best toget them with a low punch or kick. Dragon balls. Inside each of these innocent-looking falling balls is a fire- breathing dragon, just waiting to singe your ghi off. Destroy the ball before it hits the ground using a single kick. Or duke it out with the dragon with punches or kicks. Snake baskets. Like the dragons, these vile creatures fall from the sky disguised. Only these guys are hidden in baskets. Smash the baskets before they hit the ground. Or stay away from the scurrying snakes inside. Best to jump over them if you have to. Killer moths. They'll fly around annoyingly, trying to sting you. Sting them first will a well-placed punch or kick. The Five Biggies. At the end of each level there's one guy who's bigger and badder than all the others. He can't exactly kill you with one blow, but each of his hits will put a big dent in your energy level. So if your energy is already low when you meet him, you could be in big trouble. Here's who's who on each level: Level 1 - The Fist Fighter Level 2 - The Boomerang Thrower Level 3 - The Giant Kicker Level 4 - The Lightning Magician Level 5 - The Gang Master Total Control ------------- As an experienced Kung-Fu master, you have total control of your every move, every punch, every kick. The key is knowing when and where to use each element of your martial artistry. The following instructions outline precisely what you need to do to execute each move: To move right or left, move the joystick right or left. To jump, push the joystick forward. To squat, pull the joystick back. To kick high, move the joystick to the right or left and press the button. To kick low, pull the joystick back and press the button. To punch high, push the joystick diagonally forward to the right or left and press the button. To punch low, pull the joystick diagonally back to the right or left and press the button. To break a Henchman's hold, jiggle the joystick rapidly from side to side. Earning Points and Extra Lives ------------------------------ You'll earn points for defeating your enemies. Some enemies are worth more points than others. Any time left over at the end of a level is multiplied by 10 and added to your score. And any energy left over at the end of a level is multiplied by 100 and added to your score. Here's what earns what: ENEMY POINTS POINTS PER PER KICK PUNCH -------------------- ------ ------ Henchmen 100 100 Knife Thrower 500 800 Midgets 200 300 Dragon Ball 2000 2000 Killer Moths 500 600 Fist Fighter 2000 2000 Boomerang Thrower 3000 3000 Giant Kicker 3000 3000 Lightning Magician 5000 5000 Gang Master 10000 10000 New Lives --------- You'll be awarded an extra life at 75,000 points. A Few Hints ----------- * Don't use punches and kicks randomly. A true martial artist knows when to apply them at just the right moment. * Try to figure out which type of blow works best against which opponents. Most of them have certain weak spots. * Don't try to battle the snake-just stay out of its way. * Remember: no one opponent can kill you outright. But they all rob you of energy. So if an opponent happens to hit you just when your energy is low enough, he may end up killing you. * Keep a close eye on the timer. When it runs out, so does your life. Copyright 1987 Activision, Inc. ------------------------------------------------------------------------------
Emulation on mobile devices will drain your battery quite fast. I recommend playing while device is plugged into charger.