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This game is mobile device friendly and Iphone compatible. Enjoy!
Instructions and Keyboard Controls towards bottom of page.
Click “Game Reset” or F12 to Start Game
If you grew up in the 80’s you shouldn’t need instructions!! You might find some help at http://en.wikipedia.org/wiki/List_of_Atari_2600_games and look up the game you need assistance playing.
Click “Game Reset” or F12 to Begin/Restart Game
Arrow Keys – Move
Space bar to fire/action button
-------------- OUT OF CONTROL -------------- A single player video game for the Atari 2600 Video Computer System and Sears Video Arcade Intended for use with either joystick controller and a color = television. GAME BY: Jim Jacob Cover Art: Jim Talbot Graphics: Jean Baer Typesetting: Colonial Composition=20 Prep Dept. Coordinator: Elaine Adkins=20 Printing: Monarch Services Any cartridge which fails will be replaced when returned to:=20 The Avalon Hill Video Game Company=20 4517 Harford Road, Baltimore, Maryland 21214 As with any video game, turn off television and game when not in = use. (c)1983 The Avalon Hill Video Game Company All Printed Material, Video Game and Audio Visual Display = Copyrighted OUT OF CONTROL IS AVALON HILL'S TRADEMARK NAME FOR ITS SPACE RACE = GAME.=20 Atari and Atari 2600 Video Computer System are trademarks of Atari, = Inc.=20 Sears and Sears Video Arcade are trademarks of Sears Roebuck and Co. INSTRUCTIONS OBJECT =20 To complete the chosen course as fast as possible without going OUT OF = CONTROL. In each course you must maneuver through a series of Space = Buoys, pop=20 ten Space Balloons, and safely park in the Dock. =20 TO START =20 Select either joystick controller by briefly pressing the fire button. = Then=20 choose the desired game by moving the joystick up or down Every set of = two=20 games use the same course In the odd numbered game, your space ship = reacts=20 faster than in the corresponding even numbered game. (Game 13 and 14 are = the=20 same course. Your ship reacts faster in game 13 than in game 14.) The = game=20 number is displayed above the elapsed time at the bottom of the screen. = Start=20 the race by pressing the fire button. CONTROLLING THE SHIP Thrust_ \_ --------- |o | Rotate Left <| O |> Rotate Right | | --------- =20 =20 Move the joystick left to rotate the ship counter-clockwise or right = to=20 rotate the ship clockwise. Pressing the fire button will provide thrust = in the=20 direction that the ship is heading. The spaceship will slow down slowly = on its=20 own. To stop more quickly you must turn your space ship to the opposite=20 direction you are going and fire your engines. SPACE BUOYS =20 You must pass the Space Buoys in the proper sequence. The Space Buoy = that=20 you must pass next will turn white. If it is a single Space Buoy, you = must=20 pass it on the side indicated by the flashing arrow. If there are two = Space=20 Buoys together, you must pass between them. If there are three Space = Buoys in=20 a line, either stationary or moving, you may either pass through them or = maneuver around them. If you collide with any Space Buoy, you will be=20 penalized, and must repeat the last set of Space Buoys you successfully=20 passed (now shown in white). =09 OUT OF CONTROL =20 Should you lose control of your space ship and find yourself at the = outer=20 limits of the course, your ship will turn red to indicate that you are = beyond=20 the limits of the display and will remain red until you maneuver back to = the=20 course (Aim your ship towards the center of the screen and apply thrust = to=20 return to the course Your ship will turn blue as soon as you are back on = the=20 course.) SPACE BALOONS =09 =20 When you have successfully passed all the Space Buoys in the proper=20 sequence, ten Space Balloons will appear on the screen, one at a time. = You=20 must pop each Balloon by running into it to get the next Balloon to = appear. DOCKING When the last Space Balloon has burst, the Dock will appear. You must=20 maneuver your space ship inside the Dock and stop without hitting the = Dock.=20 Only your maneuvering thruster can be used during docking, causing your = ship=20 to react slower than during the previous portions of the course. The = clock at=20 the bottom of the screen will stop when you have successfully docked. = The game=20 number will also be displayed.=20 =20 =20 GAME CONTROLS =20 No switches other than the ON/OFF, COLOR/BW, and RESET switches are = used.=20 You can pause the game by pushing the COLOR/BW switch to the BW = position.=20 The clock will flash when Pause is on. To resume, push to the COLOR = position.=20 The game can be restarted at any time by pressing the RESET switch. At = the=20 end of the game, pressing the fire button once will start a new game. = After a=20 RESET, either joystick can be selected for use for the next game by = pressing=20 its fire button.=20 The display will turn black when you have not played (used the = joystick) for=20 a period of about 15 minutes. Simply press the joystick fire button to = regain=20 your picture. GAME DESIGNER'S NOTE =20 The courses are longer with higher game numbers. My best times for = the=20 courses are: GAME NUMBER MANEUVERING SPEED NUMBER OF BOUYS BEST = TIME =20 1 Fast 10 00:55.75 2 Slow 10 01:07.45 = =20 3 Fast 14 01:05.70 4 Slow 14 01:10.61 5 Fast 22 01:09.15 = =20 6 Slow 22 01:17.75 7 Fast 27 01:26.64 = =20 8 Slow 27 01:36.41 9 Fast 35 01:35.08 10 Slow 35 01:55.90 = =20 11 Fast 39 01:25.27 12 Slow 39 01:38.06 13 Fast 39 01:42.32 14 Slow 39 01:57.43 15 Fast 47 01:50.10 = =20 16 Slow 47 01:56.51 17 Fast 51 02:09.33 18 Slow 51 02:14.57 = =20 19 Fast 54 02:09.43 20 Slow 54 02:25.61 21 Fast 63 02:41.40 = =20 22 Slow 63 03:06.58 = =20 23 Fast 64 02:14.77 24 Slow 64 02:33.80 25 Fast 72 02:31.72 = =20 26 Slow 72 02:52.97 = =20 27 Fast 82 03:14.06 = =20 28 Slow 82 03:53.87
Emulation on mobile devices will drain your battery quite fast. I recommend playing while device is plugged into charger.