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Free Online Web Browser NES Game Play. This NES emulator supports mobile touch devices (i.e Iphone). Complete instructions and keyboard controls towards bottom of the page.
Click ‘Enter’ Key to Start Game. Main keyboard buttons are X and Z.

If you are a little tech savvy, we also offer all these
NES games in a JAVA Emulator.
| Keyboard Controls | |
|---|---|
| Gamepad Button | Player 1 |
| Left | Left Arrow |
| Right | Right Arrow |
| Up | Up Arrow |
| Down | Down Arrow |
| A | X |
| B | Z |
| Start/Pause | Enter |
| Select | Ctrl |

Instructions:
Click on the game window and hit the ENTER key to start the game (you might have to hit start twice) . On a computer you can click the Game Window Size button to rotate between default, 1.5X and 2.X game window size. On mobile phones and Iphone use the gameplay control buttons shown on your screen (only on mobile) to play and start the game. If you grew up in the 80's you shouldn't need additional gameplay instructions. If you really need help or instructions playing this game, we have the The Official Nintendo Player’s Guide from 1987 to help you out.
ROLLING THUNDER(tm)
Instruction Booklet
TENGEN
Manufactured by Tengen
{1}
OBJECT OF THE GAME/GAME DESCRIPTION: The beautiful and courageous agent Leila
of Rolling Thunder, the powerful world police force, has uncovered a ruthless
conspiracy to conquer the world. Before she could smash the deadly plot, she
was captured and is even now being tortured. You -- and you alone -- can save
Leila and defeat the Evil Society's mysterious leader. Blast your way through
treacherous passageways that lead to the enemy's lair. Remember, Leila can't
hold out much longer, so you better move...but fast!
PROBLEMS? We recommend that you read this instruction booklet to learn and
master the operation of this game. By doing so you'll have hours and hours of
fun with your family and friends! Should you have any further problems or
questions about playing this game or any of Tengen's games, please call a
Tengen game counselor at (408) 433-3999 Monday through Friday from 8:30am-
6:00pm Pacific Time.
PRECAUTIONS: 1.This is a high precision game. It should not be stored in places
that are very hot or cold. Never hit or drop it. Do not take it apart. 2. Avoid
touching the connectors, do not get them wet or dirty. Doing so may damage the
game. 3. Do not clean with benzene, paint thinner, alcohol or other such
solvents.
Note: In the interest of product improvement, specifications and design are
subject to change without prior notice.
ROLLING THUNDER: TM and (C)1989, 1988 Namco Ltd. All rights reserved.
Nintendo and Nintendo Entertainment System are trademarks of Nintendo of
America Inc.
{2}
CONTENTS
Introduction ..............................................................2{4}
How to Begin...............................................................3{5}
New Game................................................................3
Continue................................................................3
Password................................................................3
Control Functions..........................................................4{6}
Basic Functions and Movement............................................4
Movement Using Two Buttons .............................................5{7}
Screen Display.............................................................6{8}
Special Doors..............................................................7{9}
Three Lives and You're Out.................................................8{10}
Members of the Evil Society................................................9{11}
Hints.....................................................................10{12}
{3}
In the murky bars and filthy back alleys that the scum of society call home,
a chant is whispered in dread from lip to lip:
"Mabu is coming! Mabu arises to conguer the world!"
The old bag lady, pushing her meager worldy belongings in a broken-down cart,
cannot help hearing these strange words again and again. Her bent frame
straightens imperceptibly and her heartbeat pounds in her ears. She must find
out more!
In the next few weeks, from the ravings of drunkards and slurrings of the
down-
trodden, she manages to piece together a picture beyond belief. Mabu is the
leader of the mysterious Evil Society, whose charter is nothing short of world
domination. Mabu himself is quite inhuman, an alien with supernatural powers.
And his plans for the conquest of Earth are soon to be set in motion. Though
the rest of her information seems jumbled, one piece proved invaluably
concrete: The location of the entrance to the conspirators' underground lair.
With surprisingly youthful fingers, she reaches into her trash and pulls
out a piece of hardware which no bag lady should own: a miniaturized radio
transponder.
Speaking into the mouthpiece, she begins, "Agent Leila to Rolling Thunder..."
As she continues with her report, her training fails her. She does not see
the shadowy figures that silently approach her.
Nor does she feel the blow that crashes her world into darkness...
{4}
INTRODUCTION
Rolling Thunder: The name of the powerful international secret police
organization.
You: Its best agent.
Your mission: Infiltrate the underground headquarters of the Evil Society, save
agent Leila and smash the deadly plot to conquer the world by defeating Mabu,
the alien leader.
Start out the game at the enemy's entry passageway armed only with a
single-fire handgun and limited ammunition. Blow away hooded thugs as you move
forward. The sinister fortress has countless doors, some marked "Bullets" and
"Arms." Enter the former to replenish your ammunition and the latter to get
powerful, multiple-firing machine guns.
Since Leila can't last forever against the ruthless treatment of her captors,
move fast. You only have a limited amount of time to succeed in your mission.
By entering some doors (which are unmarked), you can get more time.
You'll move through different passageways in ruined buildings, warehouses,
caves, lava fields and command centers. The deeper you penetrate, the deadlier
the enemy becomes.
Clear ten areas and you'll earn the chance to confront Mabu in a showdown to
the death.
{5}
HOW TO BEGIN
When the title screen appears, press the START button. After the screen
changes, use the SELECT button to choose either "New Game" or "Password."
New Game
Use the SELECT button to select "New Game." Push the START button to begin.
Continue
When "Game Over" appears after you've lost three lives, you can continue the
game without going back to the beginning by selecting "Continue" with the
SELECT button. Then press the START button. Note: You can select "Continue"
up to 3 times only. After that, it's back to the beginning, unless you've got
the password. See below.
Password
To start from within the game, you must use a password. In this game, areas
3,5,7 and 9 have passwords. These are displayed when the game is over; jot down
the password. When you select "Password" on the title screen, you'll be able to
enter the password by using the control pad. Press the A button to start from
the area whose password you entered.
{6}
CONTROL FUNCTIONS
* B Button: Shoot.
The handgun shoots one bullet at a time. The machine gun can shoot
continuously.
* A Button: Jump
Control pad
* Control Pad: Moves your Controller
character.
Right -- moves to right {picture of NES
Left -- moves to left controller}
Down -- crouches
Jump
Shoot
{picture of
NES D-pad} START/PAUSE button
Move right SELECT button
Crouch
Move left
{7}
Press control pad and the A button at the same time to do the following:
{picture of Up + A -- high jump
NES D-Pad}
{picture of
NES D-Pad}
Down + A -- fall to lower level
{picture of
NES D-Pad} Right + A -- long jump in forward direction
{8}
SCREEN DISPLAY
The display on the lower portion of the screen has the following meaning:
Machine Gun Bullets {picture of game screen} Time remaining
Handgun Bullets Lives remaining
Life Gauge Score
{9}
SPECIAL DOORS
* Bullet
You start out the game with 50 bullets in your handgun. Add ammunition by
entering doors marked "Bullet." Note: Bullets inside doors are for your
handgun only. There is no replenishment of machine gun ammunition.
Here's how to replenish bullets and get machine guns:
Stand before a door, press the top of the Control Pad and enter. When bullets
are replenished, you exit automatically. If you continue to hold the button
down, you'll stay hidden behind the door -- which is helpful if enemy forces
lurk immediately outside. To exit immediately, press the bottom of the Control
Pad.
* Arms
Inside these doors are machine guns. When held, machine guns fire
automatically. When the number of bullets reaches zero, kiss your machine gun
goodbye. Also, lose a life and lose your machine gun.
* Unmarked
Check unmarked doors -- there is extra time hidden behind some of them.
{10}
THREE LIVES AND YOU'RE OUT
You start out the game with three lives. When you've lost all of them, the
game is over.
Ways to lose a life:
1. When your Life Gauge hits zero (Life Gauge is reduced by 1 each time you
are touched by an enemy).
2. When you fall into a lava field, or in a place where there is no floor.
3. When you are hit by a bullet, bomb or beam.
4. When you can't clear an area within the allotted time.
When you clear an area, your Life Gauge goes back to full and, if your handgun
has less than 50 bullets, it is replenished (back up to 50). If your handgun
has more than 50 bullets, it will stay the same. The maximum number of
bullets (handgun or machine gun) is 300 each.
{11}
MEMBERS OF THE EVIL SOCIETY
Mabu
The leader of the Evil Society. An alien with supernatural powers, he lurks
in the depths of the secret fortress.
Hooded Thug
Hooded thugs come in different colors. Their strengths and method of attack
change with their colors.
Ninja
An elusive enemy who suddenly appears from walls. Be careful!
Breaker
An ape-man who jumps and pounces.
Geruzo
A bat with a human face. When approached, he takes flight.
Flamer
When hit 2 times, he breaks into four and attacks.
{12}
HINTS
1. For enemies that have to be hit twice before they are killed, crouch for
the second shot. When the enemy is shot once, he drops down. By crouching,
you'll shoot low enough to hit him again.
2. Use a "gun shield": First shoot, then "chase" the bullet so it doesn't
disappear from the screen. This way, the bullet will hit an enemy as soon as
he appears.
3. Check unmarked doors for hidden extra time.
{13}
COMPLIANCE WITH FCC REGULATIONS
This equipment generates and uses radio frequency energy and if not installed
and used properly, that is, in strict accordance with the manufacturer's
instructions, may cause interference to radio and television reception. It has
been type tested and found to comply with the limits for a Class B computing
device in accordance with the specifications in Subpart J of Part 15 of FCC
Rules, which are designed to provide reasonable protection against such
interference in a residential installation. However, there is no guarantee
that interference will not occur in a particular installation. If this
equipment does cause interference to radio or television reception, which can
be determined by turning the equipment off and on, the user is encouraged to
try to correct the interference by one or more of the following measures:
-- Reorient the receiving antenna.
-- Relocate the NES with respect to the receiver.
-- Move the NES away from the receiver.
-- Plug the NES into a different outlet so that computer and receiver are
on different circuits.
If necessary, the user should consult the dealer or an experienced
radio/television technician for additional suggestions. The user may find the
following booklet prepared by the Federal Communications Commission helpful:
How to Identify and Resolve Radio-TV Interference Problems
This booklet is available from the U.S. Government Printing Office,
Washington, D.C. 20402, Stock No. 004-000-00345-4.
{14}
TENGEN 90-DAY LIMITED WARRANTY
TENGEN warrants to the original purchaser of this software product that the
medium on which this computer program is recorded is free from defects in
material and workmanship for a period of ninety (90) days from date of
purchase.
TENGEN agrees to either repair or replace at its option, free of charge,
any TENGEN software product. Before any returns are accepted you must call our
warranty department (408/435-2650) for a return authorization number.
You may then return the product postage paid, together with the return
authorization number, sales slip or similar proof of purchase.
THIS WARRANTY IS NOT APPLICABLE TO NORMAL WEAR AND TEAR. THIS WARRANTY SHALL
NOT BE APPLICABLE IF A DEFECT ARISES OUT OF ABUSE, UNREASONABLE USE,
MISTREATMENT OR NEGLECT OF THE SOFTWARE PRODUCT. THIS WARRANTY IS IN LIEU OF
ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED. ANY
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
HEREBY EXCLUDED. THIS WARRANTY IS LIMITED TO THE 90 DAY PERIOD DESCRIBED ABOVE
AND IN NO EVENT SHALL TENGEN BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES
RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES RELATING TO THE
SOFTWARE PRODUCT.
The provisions of this warranty are valid in the United States only. Some
states do not allow limitations on how long an implied warranty lasts or
exclusion of consequential or incidental damages, so the above limitations
and exclusion may not apply to you. This warranty gives you specific legal
rights, and you may also have other rights which vary from state to state.
Address all correspondence to: TENGEN Inc.
Warranty Department
PO.Box 360782
Milpitas, CA 95035-0782
{bc}
TENGEN
1623 Buckeye Drive
Milpitas, CA 95035
USA
Printed in USA
Requirements:
These games are being emulated natively in Javascript. No plug-in is required in your web browser, but the emulator does require a modern web browser. Game speed and emulation only runs as good as your computer or mobile phone. If you have a fast, modern computer these games will run very smoothly.
Sorry, no sound on mobile devices.



