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Alfred Chicken NES Video Game

Free Online Web Browser NES Game Play. This NES emulator supports mobile touch devices (i.e Iphone). Complete instructions and keyboard controls towards bottom of the page.


Click ‘Enter’ Key to Start Game. Main keyboard buttons are X and Z.


Click Game Window Size Button to Zoom Game Size between default, 1.5X and 2X


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Keyboard Controls
Gamepad Button Player 1
Left Left Arrow
Right Right Arrow
Up Up Arrow
Down Down Arrow
A X
B Z
Start/Pause Enter
Select Ctrl

Instructions:
Click on the game window and hit the ENTER key to start the game (you might have to hit start twice) . On a computer you can click the Game Window Size button to rotate between default, 1.5X and 2.X game window size. On mobile phones and Iphone use the gameplay control buttons shown on your screen (only on mobile) to play and start the game. If you grew up in the 80's you shouldn't need additional gameplay instructions. If you really need help or instructions playing this game, we have the The Official Nintendo Player’s Guide from 1987 to help you out.


TRANSCRIBED ORIGINAL NINTENDO GAME MANUAL AND INSTRUCTIONS
ALFRED CHICKEN(tm)				NES-AL-USA

Instruction Booklet

Mindscape(R) 
  from 
The Software 
Toolworks(R)

[inside front cover]

WARNING: Please read the enclosed consumer information and precautions booklet
carefully before using your Nintendo(R) hardware system or game pak.

Copyright(c) 1993 Twilight. Copyright (c) 1993 Mindscape Inc.  A Software
Toolworks company.  All rights reserved.  Alfred Chicken is a trademark of
Twilight.  Mindscape and its logo are registered trademarks of Mindscape Inc.
The Software Toolworks and its logo are registered trademarks of The Software
Toolworks Inc.

Mindscape(R)		60 Leveroni Court
   From 		Novato, CA  94949
The Software 		(415) 883-3000
Toolworks(R)		

Licensed by Nintendo(R)

Nintendo, Nintendo Entertainment System, and the official seals are registered
trademarks of Nintendo of America Inc. (c) 1991 Nintendo of America Inc.



This official seal is your assurance that Nintendo(R) has reviewed this
product and that it has met our standards for excellence in workmanship,
reliability, and entertainment value.  Always look for this seal when buying
games and accessories to ensure complete compatibility with your Nintendo
Entertainment System(R).

[inside page]

Mr. Peckles says, "Read this booklet, so you can give Alfred all the help he
needs!"

Alfred sends this message from Wild World, "Thanks for helping me battle the
evil MEKA-CHICKENS!"

[the next inside page]

MR. PECKLES' TABLE OF CONTENTS

The Meka-Chicken Threat.........1
Game Controls...................2
Starting The Game...............4
Completing The Mission..........5
Helpful Objects.................7
The Enemies.....................8
Mr. Peckles Hints & Tips.......10

[page 1]

THE MEKA-CHICKEN THREAT

We, the Meka-Chickens, have EGGnapped Billy and his brothers to use in our
evil cloning experiments!!

p.s.  We have Floella too.

[page 2]

GAME CONTROLS

Control Pad
	<  Move Alfred left.
	>  Move Alfred right.
	^  Enter a door.
	v  Peck when standing.
	   Dive bomb when falling.

Note:  Dive bombing destroys the monsters, but be careful, some monsters can
defend against it!

Swimming
	When Alfred is in the water he swims like a duck.  Press ^ v < and >
        to help Alfred swim up, down, left, and right.

Start Button
	At the title screen, Press START to begin the adventure!
	During the game, press START to pause and unpause.



[page 3]

B Button
	Bombs: If Alfred has the pot of jam, Press B to fire a bomb.
	Bullets: Press B to fire a large bullet when Alfred battles a
        Meka-Chicken.

A Button
	Jumping: Press A to make Alfred jump when standing - the longer you
        hold the button down the higher he jumps!
	Spring:  Press A to give Alfred extra lift when he bounces off a
        spring.
	Falling: Press A to slow Alfred's fall.
	
[page 4]

STARTING THE GAME

To play: Make sure your Nintendo Entertainment System (NES) is turned OFF.
Put the Alfred Chicken Game Pak in the NES and turn ON the power.

Title Screen.  Press START to begin the game.

Game Screen
Press START to see important information at the bottom of the game screen.

1. Score.
2. Number of balloons left to collect.
3. Bonus time remaining.
4. Number of diamonds remaining.
5. Number of Alfreds remaining.

Press START again to keep playing.

[page 5]

COMPLETING THE MISSION

Balloons
	Alfred must peck all balloons on each level.  The last balloon floats
        Alfred to Mr. Peckles' Space Lab, where he gets points and extra
        lives based on bonuses.

Diamonds
	A girl's best friend, diamonds are Floella's favorite.  There are 60
        diamonds on each level.  Mr. Peckles awards points for each, or an
        extra life for all 60 of them.

Doorways
	Doors connect rooms on each level.  Some lead to secret rooms, so try
        them all!

Buttons
	Buttons turn certain blocks on or off, and help get to other parts of
        the level.

   
Bonuses
	Collect bonuses on each level.  Mr. Peckles awards one extra life for
        every hundred collected.  Look out for these:
	         
	{all have eyes -jhd7} 

[page 6]

Mr. Peckles Space Lab
	This is where Mr. Peckles rewards Alfred for his bravery.

On/Off Blocks
	Alfred affects some things in the game by pecking these blocks.
	  

Springs
	Alfred can spring to high or hard to reach places.  When Alfred jumps
        on a spring it bounces him into the air.  Press A to make him bounce
        higher.

Ice
	Alfred can either peck or dive bomb through ice.  (Diving is faster!)

[page 7]

HELPFUL OBJECTS

Watering can
	There is one on each of the worlds.  Some are very well hidden, so
        look hard.  Mr. Peckles awards an extra life for every can Alfred
        finds.

Can O Worms
	Collect this to give Alfred a worm that spins around him, destroying
        monsters and breaking through the ice blocks

Egg cup
	Gives one extra life.

Present
	This makes Alfred invincible for a little while.

Clock
	Gives 150 extra time units.

Bonus Game 
	Alfred gets 50 points for each present collected.  If all the
        presents are collected then Mr. Peckles will award one extra life.
[page 8]

THE ENEMIES

Here are some of the enemies Alfred meets.  Watch out!  There are many more
waiting to foil Alfred's mission.

Mino - the whale
	An engine propelled monster found under water.  If Alfred touches
        Mino, he meets a watery end!

Mag-Mine
        Peck the On/Off block to activate and deactivate the Mag-Mine.  When
        active, it is attracted to Alfred.  Alfred should only touch the
        Mag-Mine in a dive bomb, which bounces him into the air.  Alfred can
        use this to reach normally impossible places.

Byron Snail
	He looks harmless enough, but Alfred better not touch him!

The Control Mine
	The Control Mine is guided by the direction of the arrow on the
        Control Block.  The mine is the only thing that can break through the
        Grim Blocker.

Grim Blocker 
	The Grim Blocker is normally found blocking Alfred's path.

[page 9]

The Control Block
	Peck the Control Block, to change it into an arrow.  Peck it again to
        move the arrow in a clockwise or counterclockwise direction (depends
        on the side where Alfred stands).

THE EVIL MEKA-CHICKENS

They designed and built all the obstacles to stop Alfred from rescuing Billy
and his brothers.  Alfred must defeat all the Meka-Chickens before he can make
the rescue.

When Alfred meets a Meka-Chicken, he flies in his Meka-Buster Ship, which
fires large bullets.  To help fly the Meka-Buster use the Control Pad to aim
and B to fire.



p.s. They only have one weak point.  Find it and blast away.

[page 10]

MR. PECKLES HINTS & TIPS

Mr Peckles Secret Room
	On each level, if you look hard enough, you will find a door to a
        secret room.  When in there, if you pick up the telephone, Mr.
        Peckles will give you a pot of jam.

Pot of Jam
	This special jam pot lets Alfred fire bombs at monsters.  Also use
        the bombs to find secret blocks, collect bonuses, shoot directional
        indicators, and activate On/Off blocks.

Moving Platforms
	Some platforms follow paths around the map.  These appear as dotted
        lines.

[page 11]

Secret
	This game has loads of secret and hidden parts - things that can be
        triggered by shooting them, invisible springs that appear when landed
        on, walls that can be walked through, and lots more.

You have read the book - now play the game!

[page 12]

LIMITED WARRANTY

legalese

[page 13]

TECHNICAL SUPPORT

For technical support in the USA:
	Mindscape Inc.
	From The Software Toolworks, Inc.
	60 Leveroni Court, Novato, CA 94949
	Telephone: 	(415) 883-5157
	Fax:		(415) 883-0367

[back cover]

Mindscape(R)
   From 
The Software 
Toolworks(R)

60 Leveroni Court * Novato, CA 94949 *  (415) 883-3000

Printed in Japan

Requirements:
These games are being emulated natively in Javascript. No plug-in is required in your web browser, but the emulator does require a modern web browser. Game speed and emulation only runs as good as your computer or mobile phone. If you have a fast, modern computer these games will run very smoothly.
Sorry, no sound on mobile devices.

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SAMPLE IPHONE GAMEPLAY SCREENSHOT
AlfredChicken Arcade Game Emulated on the Nintendo Entertainment System (NES). Play AlfredChicken in your web browser or mobile phone. This NES emulator provides very accurate AlfredChicken gameplay. AlfredChicken is a classic 1980s NES video game.