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This game is mobile device friendly and Iphone compatible. Enjoy!
Instructions and Keyboard Controls towards bottom of page.
Click “Game Reset” or F12 to Start Game
If you grew up in the 80’s you shouldn’t need instructions!! You might find some help at http://en.wikipedia.org/wiki/List_of_Atari_2600_games and look up the game you need assistance playing.
Click “Game Reset” or F12 to Begin/Restart Game
Arrow Keys – Move
Space bar to fire/action button
An Exciting Medieval Battle From the Arcade Classic! JOUST * * Joust is a trademark and (C) Williams 1982, manufactured under license from Williams Electronics, Inc. NOTE: Always turn the console POWER switch OFF when inserting or removing an ATARI(R) Game Program(TM) cartridge. This will protect the electronic components and prolong the life of your ATARI Video Computer System(TM) game. KNIGHTS ON BIRDBACK! How on earth did you fall into this bizarre world? Look around you -- the sky is filled with knights astride enormous armored buzzards. These characters look mean, and the buzzards they ride don't look very friendly either. THE JOUST The objective of JOUST is to defend yourself and score points by unseating opponents in a joust. The winner of a joust is the rider whose mount is highest at the moment of contact. If the mounts are of equal height, the joust is a draw. Your opponents are the Buzzard Riders. There are three types, each more dangerous than the last: the Bounders (wearing red), the Hunters (wearing gray), and the Shadow Lords (wearing blue). When you unseat a Buzzard Rider in a joust, he and his mount turn into an egg and float ominously around the jousting arena. If you grab the egg, it will disappear and you'll score bonus points. If you don't grab the egg it will eventually hatch into an even more dangerous opponent. When you lose a joust, you'll materialize again on the bottom ledge -- if you have any lives remaining. Until you fully materialize, you're protected from attack. Once your bird is moved, however, you become fair game for a joust. THE FIRE PITS AND THE PTERODACTYL Fire pits are positioned on both sides of the lower ledge. After the second wave of game play the pits are uncovered, and any jouster who ventures too close may fall into the deadly lava. At certain times during the game, another menach -- the pterodactyl -- appears. The pterodactyl will try to eat you, but if you hit it directly on its beak you'll destroy it and earn bonus points. SPECIAL WAVES When all Buzzard Riders have been unseated, a new wave of game play begins. The wave number is shown between rounds at the bottom of the screen. In some waves you can earn bonus points. These waves are: Survival Wave (one-player) or Team Wave (two-player) -- In the one-player version, you are awarded 3000 points if your player stays alive through the entire wave. In the two-player version, both players are awarded 3000 points if neither player unseats the other. Gladiator Wave (two-player) -- The first player to unseat the other player is awarded 3000 points. Egg Wave -- All the Buzzard Riders begin this wave as eggs. Collect the eggs quickly before they hatch. Pterodactyl Wave -- The pterodactyl appears immediately on the screen in this wave. The upcoming wave is shown by a letter that appears at the lower right side of the screen: (S) Survival/Team Wave, (G) Gladiator Wave, (E) Egg Wave, and (P) Pterodactyl Wave. Each player's current score and number of lives left is shown at the bottom of the screen. You start the game with five lives and earn an additional life with every 20,000 points earned. SCORING Unseating a Buzzard Rider Points Bounder 500 Hunter 750 Shadow Lord 1500 Collecting Eggs 1st egg 250 2nd egg 500 3rd egg 750 4th egg and each 1000 egg thereafter: Points Losing a life 50 Unseating another 2000 player (two-player game) Survivng a Survival Wave 3000 Cooperating in a Team Wave 3000 Unseating another player 3000 in a Gladiator Wave Destroying a pterodactyl 1000 USING THE CONTROLLERS Plug one controller into the LEFT CONTROLLER jack for one-player games; plug a second controller into the RIGHT CONTROLLER jack for two-player games. Hold the controller with the red fire button to your upper left, toward the television screen. Use your joystick to turn your bird right or left; use the red controller button to make your bird flap its wings. To make your bird fly, press the red button repeatedly. GAME VARIATIONS There are two game variations in Joust -- EASY and SKILLED. EASY game variations are identified by a teddy-bear symbol next to the score. In EASY game variations you face only one opponent at a time, and the Hunters, Shadow Lords, and pterodactyls do not appear. CONSOLE CONTROLS Use the GAME SELECT switch to choose the EASY or SKILLED skill level for one or two players. Press GAME RESET or the red button on your controller to restart the game. The DIFFICULTY SWITCHES have no function in this game. HELPFUL HINTS o Play the EASY version first to learn how to control your bird. Try keeping your flight steady and even, rather than bouncing off ledges. o Learn the flight patterns of the Buzzard Riders. Try to predict when an area should be avoided, or where to expect the next Rider. o Clear the screen of opponents as soon as you can. If too much time passes, the pterodactyl will appear. o Collect eggs quickly. If you wait too long, they'll hatch into new Buzzard Riders. o Stay away from the sides of the jousting arena since a Buzzard Rider or pterodactyl could appear unexpectedly. ATARI SERVICE FACTORY AUTHORIZED NETWORK Call toll-free (800) 672-1404 (in California) (800) 538-8543 (Continental U.S.) Atari welcomes your comments. Please address all correspondence to: Atari, Inc. Customer Relations 1312 Crossman Avenue, P.O. Box 61657 Sunnyvale, California 94086 GAME CARTRIDGE LIMITED NINETY DAY WARRANTY ATARI, INC. ("Atari") warrants to the original consumer purchaser that your ATARI(R) Game Program cartridge is free from defects in material or workmanship for a period of ninety days from the date of purchase. If any such defect is discovered within the warranty period, Atari's sole obligation will be to replace the cartridge free of charge on receipt of the cartridge (charges prepaid, if mailed or shipped) with proof of date of purchase at either the retail store where the cartridge was purchased or at one of the ATARI Regional Service Centers listed below. Atari, Inc. Atari, Inc. 1312 Crossman Ave. 12 B World's Fair Dr. Sunnyvale, CA 94086 Somerset, NJ 08873 This warranty shall not apply if the cartridge (i) has been misused or shows signs of excessive wear, (ii) has been damaged by being used with any products not supplied by ATARI, or (iii) has been damaged by being serviced of modified by anyone other than an ATARI Regional Service Center. ANY APPLICABLE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, ARE HEREBY LIMITED TO NINETY DAYS FROM THE DATE OF PURCHASE. CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM A BREACH OF ANY APPLICABLE EXPRESS OR IMPLIED WARRANTIES ARE HEREBY EXCLUDED. Some states do not allow limitations on how long an implied warranty lasts or do not allow the exclusions or limitations of incidental or consequential damages, so the above limitations or exclusions may not apply to you. This warranty gives you specific rights and you may also have other rights which vary from state to state. ATARI(R) A Warner Communications Company ATARI, INC., Consumer Division, 1312 Crossman Ave., P.O. Box 61657, Sunnyvale, CA 94086 C019741-91 REV. A 2691 (C) 1983 ATARI, INC. ALL RIGHTS RESERVED Printed in U.S.A. -------------------Atari 2600 Instructions Archive-------------------
Emulation on mobile devices will drain your battery quite fast. I recommend playing while device is plugged into charger.